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Stephens, Jane; Hubbard, David E.; Neville, Bruce D.; Melgoza, Pauline – portal: Libraries and the Academy, 2021
Engineering librarians at Texas A&M University in College Station partnered with the university's College of Engineering to provide information assistance to students participating in Aggies Invent, a series of 48-hour design competitions conducted in the college's makerspace. To assess the impact of librarian-student consultations, the…
Descriptors: Use Studies, Librarians, Expertise, Design
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Tomoson, Savanna; Nold, Rosemarie – Journal of Extension, 2020
Using a mixed model, we evaluated effects of national 4-H hippology and livestock skillathon contests on youths' content knowledge, 21st century skills, and postsecondary plans. Hippology participants gained significant knowledge in all topics except breeds, and livestock skillathon contestants gained significant knowledge in all topics. The…
Descriptors: National Programs, Youth Programs, Competition, Animal Husbandry
Grinnell, Frederick; Dalley, Simon; Reisch, Joan – Online Submission, 2021
Science fairs offer potential opportunities for students to learn first-hand about the practices of science. Over the past six years we have been carrying out voluntary and anonymous surveys with regional and national groups of high school and post high school students to learn about their high school science fair experiences regarding help…
Descriptors: Science Fairs, Student Experience, Helping Relationship, Barriers
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Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
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Kiili, Kristian; Ojansuu, Kai; Lindstedt, Antero; Ninaus, Manuel – International Journal of Game-Based Learning, 2018
The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; M[subscript age] = 10.36) and sixth graders (n = 105; M[subscript age] = 12.34) participated in a math game competition relying on intra-classroom cooperation and…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Competition
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Jerrim, John; Macmillan, Lindsey; Micklewright, John; Sawtell, Mary; Wiggins, Meg – Education Endowment Foundation, 2016
Chess in Primary Schools is a whole-school approach to teaching primary school children how to play chess. Children take 30 hours of chess lessons delivered by a tutor who is an experienced chess player, and the school is given the option to set up a chess club as a lunchtime or after-school activity. Chess classes are delivered during the school…
Descriptors: Elementary Schools, Elementary School Students, Games, Competition
Hawkinson, Laura E.; Quick, Heather E.; Muenchow, Susan; Anthony, Jennifer; Weinberg, Emily; Holod, Aleksandra; Parrish, Deborah; Meakin, John; Lee, Dong Hoon; Tarrant, Kate; Cannon, Jill S.; Zellman, Gail L.; Karoly, Lynn A. – American Institutes for Research, 2015
The first step in the Validity and Reliability Study summarizes the history and purpose of California's quality rating and improvement system (QRIS), reviews findings from other QRIS evaluation studies, and describes the approach to validating the system in California. The majority of this report focuses on providing context for the California…
Descriptors: Competition, Early Childhood Education, Achievement Rating, State Standards
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Fantinato, Marcelo; Chaim, Marcos Lordello; Morandini, Marcelo; Peres, Sarajane Marques; Tuesta, Esteban Fernandez – Informatics in Education, 2011
Contests are usually applied in the academic environment to simulate real professional situations that require from the participants a more pro-active attitude than the one shown in conventional coursework. Although they are commonly applied in the scope of a unique course, the contest described here was an extracurricular experience applied in an…
Descriptors: Competition, Information Systems, Computer Science Education, Extracurricular Activities
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Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
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Panagiotakopoulos, Chris T. – World Journal of Education, 2011
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the help of educational games, any phobias concerning mathematics can be considerably decreased and mathematics can become more appealing. In this study, an educational game addressing mathematics was designed, developed and evaluated by a sample of 33…
Descriptors: Mathematics Instruction, Educational Games, Computation, Mathematics Skills
Deussen, Theresa; Scott, Caitlin; Nelsestuen, Kari; Roccograndi, Angela; Davis, Ann – Education Northwest, 2012
In 2009, the United States Department of Education conducted a competition for a second round of Striving Readers grants. Its dual purpose was to: (1) Raise middle and high school students' literacy levels in Title I-eligible schools with significant numbers of students reading below grade level; and (2) Build a strong, scientific research base…
Descriptors: Grants, Reading Instruction, Middle School Students, High School Students
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Welch, Anita; Huffman, Douglas – School Science and Mathematics, 2011
This study was designed to examine the impact of participating in an after-school robotics competition on high school students' attitudes toward science. Specifically, this study used the Test of Science-Related Attitude to measure students' social implications of science, normality of scientists, attitude toward scientific inquiry, adoption of…
Descriptors: Student Attitudes, Scientific Attitudes, Science Interests, Competition
Humphrey, Daniel C.; Gallagher, H. Alix; Yee, Kaily M.; Goss, G. Kyle; Campbell, Ashley Z.; Cassidy, Lauren J.; Mitchell, Nyema M. – Office of Planning, Evaluation and Policy Development, US Department of Education, 2012
The Teacher Incentive Fund (TIF) supports projects that are designed to reform teacher and principal compensation. Initially, the Department of Education (the Department) made two rounds of awards, in 2006 and 2007, to a total of 34 grantees. The specific goals of TIF were to reward teachers and principals for improving student achievement,…
Descriptors: Compensation (Remuneration), Teacher Effectiveness, Awards, Teacher Motivation
Margolin, Jonathan; Kleidon, Briana; Williams, Ryan; Schmidt, Michele Cranwell – American Institutes for Research, 2011
American Institutes for Research (AIR) conducted an external evaluation of Vermont's Ed-Tech Program from January 2010-June 2011. The purpose of the evaluation was to provide feedback on the implementation and outcomes of the competitive grant programs that were active during this time. The findings of the evaluation are intended to help VTDOE…
Descriptors: Learner Engagement, Student Projects, Teacher Collaboration, Active Learning