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Sikolia, David; Biros, David; Zhang, Tianjian – Journal of Cybersecurity Education, Research and Practice, 2023
Prevalent security threats caused by human errors necessitate security education, training, and awareness (SETA) programs in organizations. Despite strong theoretical foundations in behavioral cybersecurity, field evidence on the effectiveness of SETA programs in mitigating actual threats is scarce. Since memory decay will inevitably occur after…
Descriptors: Computer Security, Information Security, Program Effectiveness, Memory
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Martin, Florence; Gezer, Tuba; Wang, Wei Chao; Petty, Teresa; Wang, Chuang – Journal of Research on Technology in Education, 2022
Digital citizenship refers to exhibiting responsible digital habits to function in a digital world. The purpose of this mixed methods study is to examine K-12 educators' experiences based on a digital citizenship graduate-level course that they participated in for professional development. Forty-five educators participated in this course. In…
Descriptors: Elementary Secondary Education, Teaching Experience, Graduate Study, Faculty Development
Arreerard, Woraphapa; Ruangsan, Niraj – Online Submission, 2021
The objectives of this research were: 1) to develop a model of promoting the potential of people in the digital field towards the development of digital villages (PDG) in Mahasarakham, Thailand; 2) to develop a course of promoting PDG in Mahasarakham and the learning multimedia; 3) to promote PDG in Mahasarakham; 4) to monitor and evaluate the…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Economic Development
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Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students