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Boutaky, Soukaina; Sahib Eddine, Abdelhak – Industry and Higher Education, 2023
This paper analyzes the effects of entrepreneurship education and entrepreneurial passion on entrepreneurial intention in Morocco. The developed model suggests that entrepreneurship intention depends on two variables, entrepreneurship education and entrepreneurial passion, mediated by entrepreneurial self-efficacy. We use structural equation…
Descriptors: Foreign Countries, Science Education, College Students, Entrepreneurship
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Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
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Hui-Shan Lo; Cheng-Ming Chen; Jon-Chao Hong; Ting-Fang Wu – Journal of Special Education Technology, 2025
The purpose of the current study was to develop an appropriate model to represent the relationships among the factors relating to the intention of vocational training professionals to use virtual reality vocational training systems for persons with disabilities. A questionnaire based on the theory of the value-based adoption model was used to…
Descriptors: Career and Technical Education, Computer Simulation, Students with Disabilities, Value Judgment
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Muhammad Ittefaq; Ali Zain; Rauf Arif; Taufiq Ahmad; Laeeq Khan; Hyunjin Seo – Journal of International Students, 2025
GenAI has revolutionized higher education across the globe. One group that is particularly impacted is international students. We examined the factors influencing international students' intentions to use GenAI. We recruited participants studying in the U.S. through an online survey. Our results suggest that attitudes toward GenAI use, PEU, PU,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Students, Student Attitudes
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Yu-Yin Wang – Education and Information Technologies, 2025
Considering the proliferation of artificial intelligence (AI) technologies, it has become crucial to integrate AI-related knowledge and skills education into business management curricula. This is a significant concern for both academics and practitioners. However, in the context of university business management education, few studies have…
Descriptors: Individual Differences, Intention, Artificial Intelligence, Technology Uses in Education
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Zhou, Chi; Wu, Di; Li, Yating; Yang, Harrison Hao; Man, Shuo; Chen, Min – Education and Information Technologies, 2023
The importance and dynamic development of technological pedagogical content knowledge (TPACK) has been well recognized. In order to keep up with the development of the ever-changing society and variety of teaching technologies, teachers need to continue to learn TPACK. Previous studies indicated the importance of student engagement in promoting…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Stimuli, Responses
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Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
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Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
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Gurban, Masouda A.; Almogren, Abeer S. – SAGE Open, 2022
The purpose of this study was to look at factors that might influence whether or not academics will use e-learning during the Corona Virus Disease 2019 (COVID-19) pandemic. The goal of this paper is to look into the effect of perceived interaction, educational materials, playfulness, perceived enjoyment, self-efficacy, perceived usefulness, and…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
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Ephrem, Akilimali Ndatabaye; Namatovu, Rebecca; Basalirwa, Edith Mwebaza – Education & Training, 2019
Purpose: Entrepreneurship is important for economic growth, through its role in the provision of employment. In the recent past, a number of African universities have developed entrepreneurship education courses to facilitate the growing demand for entrepreneurs in the market. An immediate outcome anticipated from entrepreneurship education is to…
Descriptors: Foreign Countries, Behavior Standards, Social Behavior, Entrepreneurship
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Heinrichs, Karin; Kärner, Tobias; Reinke, Hannes – Frontline Learning Research, 2020
Research in moral education demonstrates the pattern referred to as happy victimising (HV) does not emerge only among children. Adults also transgress moral rules and might feel good doing so; however, research reveals the HV pattern emergence is context specific. In contrast to findings among young children in whom the HV pattern was interpreted…
Descriptors: Moral Values, Decision Making, Victims, Bullying
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices