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Chang, Jen-Wei; Wei, Hung-Yu – Educational Technology & Society, 2016
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards, and goal setting. Although previous studies have mentioned a broad range of gamification designs that might influence MOOC learner engagement, most gamified MOOCs fail to…
Descriptors: Foreign Countries, Online Courses, Games, Learner Engagement
Su, Hui Fang Huang – 1990
The purpose of this practicum was to increase motivation and self-confidence of grade four students in mathematics achievement. Measured were the increase in the number of students displaying mastery of the times-tables, increase in the number of students making a gain on a math post-test, and increase in the number of students liking mathematics.…
Descriptors: Basic Skills, Calculators, Community Resources, Computer Software