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Biehler, Rolf; Frischemeier, Daniel; Podworny, Susanne – Statistics Education Research Journal, 2017
Connecting data and chance is fundamental in statistics curricula. The use of software like TinkerPlots can bridge both worlds because the TinkerPlots Sampler supports learners in expressive modeling. We conducted a study with elementary preservice teachers with a basic university education in statistics. They were asked to set up and evaluate…
Descriptors: Elementary School Teachers, Preservice Teachers, Teaching Methods, Computer Software
Albu, Mihai; Atack, Lynda; Srivastava, Ishaan – Health Education Journal, 2015
Objective: Motivating clients to change the health behaviour, and maintaining an interest in exercise programmes, is an ongoing challenge for health educators. With new developments in technology, simulation and gaming are increasingly being considered as ways to motivate users, support learning and promote positive health behaviours. The purpose…
Descriptors: Health Education, Simulation, Usability, Health Behavior
Zhang, Mo; Breyer, F. Jay; Lorenz, Florian – ETS Research Report Series, 2013
In this research, we investigated the suitability of implementing "e-rater"® automated essay scoring in a high-stakes large-scale English language testing program. We examined the effectiveness of generic scoring and 2 variants of prompt-based scoring approaches. Effectiveness was evaluated on a number of dimensions, including agreement…
Descriptors: Computer Assisted Testing, Computer Software, Scoring, Language Tests

Lewis, Linda H. – Computers in the Schools, 1984
Suggests educators who are not yet computer literate choose an alternative focus by learning to evaluate software and determine its potential for use in specific educational settings. Questions which should be asked when reviewing software on appropriate use, content, and characteristics are presented, along with a software evaluation checklist…
Descriptors: Check Lists, Computer Literacy, Computer Software, Drills (Practice)
Appell, Louise S.; And Others – 1990
The purpose of this project was to design and develop simulation materials utilizing vocational situations) in mildly/moderately handicapped young adults. The final product, a set of materials titled "Social Skills on the Job," includes a videotape of 15 lessons, a computer software package, and a teacher's guide, and was marketed to a…
Descriptors: Computer Assisted Instruction, Computer Software, Disabilities, High Schools