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Kun Wang – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study investigates the development and implementation of a big data-driven English ecological classroom teaching model, aiming to reform university English instruction in alignment with contemporary technological advancements. The conventional teaching framework, often limited to textbooks and in-class activities, has been shown to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learner Engagement
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Wrenn, Melissa; Stanley, Julie – Action in Teacher Education, 2022
In this action research study, we investigated pre-service teachers' (n = 39) perceptions of academic language and strategies in order to support their abilities to plan and teach elementary social studies. Using mixed methods triangulation design, we analyzed edTPA SCORES, pre-assessments, post-assessments, videos of teaching, field notes,…
Descriptors: Elementary School Teachers, Preservice Teachers, Vocabulary Development, Social Studies
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Monroe, Will; Tanner, Susan; Conrad, Emily – TechTrends: Linking Research and Practice to Improve Learning, 2023
This article replicates a prior study of student perceptions of captions in a specialized learning context to understand the extent to which captions are useful for students learning specialized vocabulary. It describes the results of a conceptual replication (Christensen et al., "Technology, Knowledge and Learning," 2021) of a…
Descriptors: Law Students, Captions, Knowledge Level, Vocabulary Development
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Chen Chen; Yifeng Yuan – Computer Assisted Language Learning, 2025
This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students' perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Computer Simulation
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Huang, Ting – Language Learning in Higher Education, 2023
Protecting the environment is an important topic. In this study, college Chinese as a Foreign Language (CFL) students engaged in an agentive process of informally learning the Chinese language and culture by watching "The Mermaid" a movie produced in China in 2016, which focuses on sustainability. Informal learning is recognized as one…
Descriptors: Chinese, Second Language Learning, Informal Education, Films
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Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
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Safoura Jahedizadeh; Abbas Khademorreza; Somayeh Sadat Sarvari – Australian Journal of Applied Linguistics, 2025
Although language skills have gained unparalleled momentum in language education, there is a paucity of research on one of the most significant subskills: vocabulary. Due to the underestimation of an efficient method to learn foreign language vocabularies, scant research attention has been dedicated to exploring the best vocabulary learning…
Descriptors: Vocabulary Development, Retention (Psychology), Teaching Methods, Second Language Instruction
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Neda M. Maenza; Tijana Gajic – Research in Pedagogy, 2024
Innovative concepts coupled with cutting-edge digital advancements have ushered in a transformative era for English language learners worldwide. This research delves into the efficacy of the WordUp mobile application in facilitating the acquisition of new English vocabulary. The application has notably organized English words based on their…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong – Interactive Learning Environments, 2023
Vocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many…
Descriptors: Captions, Game Based Learning, Vocabulary Development, Second Language Learning
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Chung, Edsoulla; Fung, Daniel – Language Learning Journal, 2023
Given the significant role vocabulary plays in second language acquisition, how to help learners acquire vocabulary has always been a concern for educators. Despite the general consensus that beliefs influence learners' behaviour, limited research effort has been devoted to the exploration of English as a second language (ESL) learners' beliefs…
Descriptors: Student Attitudes, Vocabulary Development, Second Language Learning, Second Language Instruction
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Al-Amri, Aishah Naem Ahmed – Arab World English Journal, 2022
Despite the much recent research on the flipped classroom model, it is still underexplored in English language teaching in Saudi Arabia. This study investigated how using the flipped classroom model with Saudi female EFL university students could influence their language performance and learning experiences. Therefore, the study attempted to…
Descriptors: Foreign Countries, Flipped Classroom, Females, College Students
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Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
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Kara, Nuri – International Journal of Computer-Assisted Language Learning and Teaching, 2022
The main aim of this study was to explore the effect of the serious mobile game Jumo the Jumper on the vocabulary acquisition of primary school English as a Foreign Language (EFL) students and their attitudes toward an EFL course. The main research design of the study was a quasi-experimental design with nonequivalent control groups that included…
Descriptors: Elementary School Students, Second Language Learning, English (Second Language), Foreign Countries
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Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
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