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Eva Oller; Marta Peña; Noelia Olmedo-Torre – Journal of Technology and Science Education, 2024
The application of Project-Based Learning (PBL) in a Reinforced Concrete course through the development of a real-life civil engineering project from its conception, as a coursework, is a challenged experience for students. As long as the coursework evolves, students develop real ways to think as an engineer and they work in an environment similar…
Descriptors: Active Learning, Student Projects, Civil Engineering, Construction (Process)
Mazur, Kristen; Taylor, Laura – PRIMUS, 2022
According to the MAA Instructional Practices Guide, deep learning requires student engagement with content both inside and outside the classroom. Hence, mathematics instructors must work to engage students in the learning experience. Higher education research often equates engaged learning and active learning, but what does engaged learning mean…
Descriptors: Student Attitudes, Learner Engagement, Calculus, Active Learning
Saadati, Farzaneh; Celis, Sergio – International Journal of Education in Mathematics, Science and Technology, 2023
Mathematics is a challenging subject for most students in technical and vocational institutions. The institutions apply great effort towards developing mathematics knowledge and skills, mainly by influencing students' motivations. This study tries: (1) to present evidence for the validity of an instrument for measuring students' motivational…
Descriptors: Mathematics, Vocational Education, Student Motivation, Goal Orientation
Abdul Rabu, Siti Nazleen; Mohamad, Siti Khadijah; Awwad, Samer A. B.; Ismail, Nurul Halimatul Asmak; Yeen, Kang Seua – Education and Information Technologies, 2023
Inquiry-based learning is a learning-and-teaching approach that allows students to gather and build knowledge of scientific facts by asking questions. To gain an understanding of the impact of such an instruction, this study examines the effectiveness of Video Inquiry-based Cooperative Learning (VICL) and Video Inquiry-based Learning (VIL) on…
Descriptors: Instructional Effectiveness, Inquiry, Active Learning, Video Technology
Yanyao Deng; Chao Shi – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to evaluate student motivation before and after the summer internship, in other words, to evaluate whether the summer internship affects male and female motivations differently. Design/methodology/approach: Investigating whether the motivation score predicts grade point average was included by adopting a quantitative…
Descriptors: Student Motivation, Engineering Education, Military Training, Active Learning
Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
Jennifer M. Schneider – ProQuest LLC, 2022
Project-based learning is used in K-12 schools to foster student agency, engagement, autonomy, and motivation. Constructivist and motivation theories support project-based learning in the classroom. Project-based learning approaches in education use the essential standards of project-based learning to establish in-person learning or online…
Descriptors: Active Learning, Student Projects, Learner Engagement, Student Motivation
Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
Canales-Ronda, Pedro; Aragonés-Jericó, Cristina – Education & Training, 2022
Purpose: This research aims to focus on analysing the opinion of university students on the effects that agile methodologies are having on their education during this time of pandemic that is affecting the normal functioning of on-site universities. Specifically, the authors intend to analyse the effect that different constructs have on the…
Descriptors: Job Skills, Higher Education, College Students, Business Education
Mohammad Zeidan; Xinhua Huang; Ling Xiao; Ruikun Zhao – Journal of Learning Development in Higher Education, 2022
Student engagement is often described as 'the holy grail of learning' (Sinatra, Heddy and Lombardi, 2015, p.1). Higher education educators have been implementing different pedagogical approaches to promote active learning with the aim of improving student engagement. This paper proposes an activity-based learning approach with the use of…
Descriptors: Learner Engagement, Learning Activities, Video Technology, STEM Education
Ritter, Nicole; Arslan-Ari, Ismahan – TechTrends: Linking Research and Practice to Improve Learning, 2023
The flipped classroom approach has grown in various disciplines; however, only few research studies are conducted in social sciences at K-12 settings. This action research investigated the impact of implementing a flipped classroom approach on students' motivation and learning the content knowledge in a suburban high school introductory psychology…
Descriptors: Social Sciences, Student Motivation, High School Students, Student Attitudes
Van Loi, Nguyen; Hang, Chung Thi Thanh – TESL-EJ, 2021
The effectiveness of project-based learning (PBL) on language learning outcomes is welldocumented in the literature. However, research on using projects to supplement direct instruction is scarce. This study, thus, is aimed at examining the effects of integrating project work into English skills courses for pre-service teacher training courses in…
Descriptors: Active Learning, Student Projects, Language Proficiency, English (Second Language)
Sigurðardóttir, Margrét Sigrún; Heijstra, Thamar Melanie – Canadian Journal for the Scholarship of Teaching and Learning, 2020
Flipped teaching is a trend within higher education. Through flipped teaching the learning environment can be altered by moving the lecture out of the classroom through online recordings, while in-classroom sessions focus on active learning and engaging students in their own learning process. In this paper, we used focus groups comprised of male…
Descriptors: Blended Learning, Homework, Video Technology, Higher Education