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Lori Cooper; Ty Frederickson – Journal of the Scholarship of Teaching and Learning, 2025
Undergraduate students have reported challenges with staying connected to course content, their peers, and to their instructors during the disruption and transition to virtual platforms during the COVID-19 pandemic (Hollister et al., 2022) and there has been a lack of readiness to effectively engage with students and deliver instructional content…
Descriptors: Undergraduate Students, Student Attitudes, Teacher Student Relationship, Educational Change
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Meina Zhu; Min Young Doo; Sara Masoud; Yaoxian Huang – Education and Information Technologies, 2025
This study examines the influences of learners' motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants' motivation, self-monitoring, self-management, and learning…
Descriptors: Student Satisfaction, Differences, Undergraduate Students, Graduate Students
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Tri Puspa Rinjeni; Nur Aini Rakhmawati; Reny Nadlifatin – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test. Background: Incorporating information technology in education has led to the introduction…
Descriptors: Foreign Countries, Personality Measures, College Students, Information Systems
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Nguyen Thi Hai Binh; Tri-Quan Dang; Luan-Thanh Nguyen – Journal of Teaching in International Business, 2024
This study seeks to elucidate the motivations for students in Ho Chi Minh City, Vietnam, a developing nation, to adopt metaverse technology for studying logistics and international business courses. This study aimed to develop an innovative educational environment for students and educators by linking these courses with metaverse technology,…
Descriptors: Foreign Countries, Educational Technology, International Education, Business Education
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Yu, Jianhui; Huang, Changqin; He, Tao; Wang, Xizhe; Zhang, Linjie – Education and Information Technologies, 2022
Emotional self-efficacy is a vital component in student academic engagement and performance, but few studies have identified emotional self-efficacy profiles from a person-centered perspective and examined their relations to self-regulation, motivation and academic performance in online learning environments. To address this gap, we performed…
Descriptors: Students, Emotional Response, Self Efficacy, Self Control
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Chen Meng; Mengyuan Zhao; Zilong Pan; Qianqian Pan; Curtis J. Bonk – Smart Learning Environments, 2024
As online learning and teaching are becoming an educational trend, online students' engagement will directly impact the learning and teaching effects and outcomes. A scientific application of gamification in online learning, teaching, and online course design will improve online learners' learning experience and help build a better virtual…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Student Motivation
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Jasper Roe; Mike Perkins; Gi Kunchana Chonu; Abhishek Bhati – Higher Education Research and Development, 2024
In this article we report on a study of higher education students' (N = 256) perceptions on the willingness, pressure, and frequency of their peers to cheat in online assessments at an Australian university in Singapore during the COVID-19 induced Online Teaching and Assessment period (COTA). MANOVA was used to identify the differences in…
Descriptors: Student Attitudes, Cheating, COVID-19, Pandemics
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Amra Kapo; Lena Djordjevic Milutinovic; Lazar Rakovic; Slobodan Maric – Education and Information Technologies, 2024
As a result of the pandemic, but also of the rapid advancement of technology in general, e-learning has emerged as a popular method of education, providing students with flexibility and accessibility. Understanding the factors that influence students' levels of learning and accomplishment in this digital learning environment is therefore critical…
Descriptors: Educational Technology, Electronic Learning, Student Motivation, Incentives
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Leonardou, Angeliki; Rigou, Maria; Panagiotarou, Aliki; Garofalakis, John – Smart Learning Environments, 2022
The primary question of this study is whether OLM and OSLM mechanisms, when used in a digital game, offer higher motivation. Furthermore, the study investigates whether a game's aesthetics and mechanics support players' intrinsic motivation. Both claims are tested through the design, implementation and pilot use of the Multiplication Game (MG). MG…
Descriptors: Game Based Learning, Student Motivation, Student Attitudes, Video Games
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Kit-Ling Lau; Quan Qian – Reading and Writing: An Interdisciplinary Journal, 2025
This study investigated the feasibility and effectiveness of using a flipped classroom (FC) approach to combine self-regulated learning (SRL) instruction and out-of-class eLearning activities in a two-year reading intervention program to facilitate students' learning of classical Chinese reading. A total of 352 junior secondary students from three…
Descriptors: Individualized Instruction, Intervention, Classical Literature, Mandarin Chinese
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Al-Said, Khaleel – Education and Information Technologies, 2023
Amid the COVID-19 lockdown many countries have replaced traditional learning with remote or mobile one. It was noted that students' motivation has become much less with the transition to distance learning. This study analyzes how motivational processes influence mobile learning quality and aimed to analyze the factors boosted the motivation of…
Descriptors: Teacher Influence, Student Motivation, Electronic Learning, Handheld Devices
Gina Tsz-Ching Lau – ProQuest LLC, 2024
The rise of virtual learning established e-learning as an emerging education delivery method (Jones et al., 2022). One of the barriers to virtual education was the lack of insight into the quality of students' online learning experience. For instance, without an active instructor to clarify the course content, virtual learners viewed instructional…
Descriptors: Online Courses, Mathematics Instruction, Electronic Learning, Educational Practices
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Nurhan Aktas – Reading & Writing Quarterly, 2025
This 9-week mixed-methods study aimed to examine the effect of online reciprocal teaching on fourth grade primary school students' (N = 30) reading comprehension skills and reading motivation. As data collection tools, the "Reading Comprehension Test" was used to determine students' reading comprehension levels, while the…
Descriptors: Electronic Learning, Grade 4, Elementary School Students, Reading Comprehension
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Dailey-Hebert, Amber – InSight: A Journal of Scholarly Teaching, 2022
Following the global pandemic, educators relied heavily on live videoconferencing options and online meeting spaces to host class in lieu of traditional, in-person classroom learning. Yet, exhaustion and Zoom fatigue fueled a lack of engagement in such online spaces, while simultaneously the need for more informal connection to support learners'…
Descriptors: Student Attitudes, Computer Simulation, Learner Engagement, Distance Education
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Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
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