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Paulson Gjerde, Kathy; Padgett, Margaret Y.; Skinner, Deborah – Journal of Learning in Higher Education, 2017
Much has been written in higher education assessing the value of feedback. This article seeks to explore how altering the feedback message might influence student learning and perceptions of learning. Feedback was provided on in-class quizzes in either the process portion or outcome portion of the quiz. Not only did process-oriented feedback have…
Descriptors: Feedback (Response), Intermode Differences, Performance Based Assessment, Student Attitudes
Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation