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Chongning Sun – ProQuest LLC, 2021
Self-efficacy is seen as a barrier for youth, females in particular, to enter computer science (CS). In this study, I presented a near-peer mentoring model that focused on changing the mentee's self-efficacy in CS. The present study had three objectives: (a) to design a near-peer mentoring model (i.e., a conceptual model) around the sources of…
Descriptors: Peer Teaching, Mentors, Self Efficacy, Programming
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Meghan L. McSherry; Becca A. Leininger; Maria L. Johnson; AnnMarie P. Thomas; Susan Outlaw; Douglas C. Orzolek – Journal of Science Education for Students with Disabilities, 2024
The purpose of this research project was to design, deliver, and informally assess the content and methodology of an introductory online course for the educators of Deaf and Hard of Hearing students (N=20) that focused on the block-based coding language, Scratch. Prior work by The Playful Learning Lab examined various STEM resources and their…
Descriptors: Deafness, Hard of Hearing, Online Courses, Summer Programs
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Keegans, James D.; Stancliffe, Richard J.; Bilton, Lawrence E.; Cashmore, Claire R.; Gibson, Brad K.; Kristensen, Mikkel Theiss; Lawson, Thomas V.; Pignatari, Marco; Vaezzadeh, Iraj; Côté, Benoit; Chongchitnan, Siri – Physics Education, 2021
We present our outreach program, the "Thailand-UK Python+Astronomy Summer School" (ThaiPASS), a collaborative project comprising UK and Thai institutions and assess its impact and possible application to schools in the United Kingdom. Since its inception in 2018, the annual ThaiPASS has trained around 60 Thai high-school students in…
Descriptors: International Programs, Program Effectiveness, Outreach Programs, High School Students
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Avcu, Yunus Emre; Er, Kemal Oguz – Journal of Educational Technology and Online Learning, 2020
The study aimed to present suggestions for how a design thinking (DT) approach can be applied in the processes of teaching programming to gifted students and to reveal its effects on the teaching process. The case study method was used. 5 different DT tasks were defined to create solutions for an unstructured problem by using programming tools and…
Descriptors: Case Studies, Design, Thinking Skills, Programming
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Biddy, Quentin; Chakarov, Alexandra Gendreau; Bush, Jeffrey; Elliott, Colin Hennessy; Jacobs, Jennifer; Recker, Mimi; Sumner, Tamara; Penuel, William – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes a professional development (PD) model, the CT-Integration Cycle, that supports teachers in learning to integrate computational thinking (CT) and computer science principles into their middle school science and STEM instruction. The PD model outlined here includes collaborative design (codesign; Voogt et al., 2015) of…
Descriptors: Professional Development, Teacher Workshops, Summer Programs, Teacher Collaboration
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Clarke-Midura, Jody; Sun, Chongning; Pantic, Katarina; Poole, Frederick J.; Allan, Vicki – ACM Transactions on Computing Education, 2019
Our work is situated in research on Computer Science (CS) learning in informal learning environments and literature on the factors that influence girls to enter CS. In this article, we outline design choices around the creation of a summer programming camp for middle school youth. In addition, we describe a near-peer mentoring model we used that…
Descriptors: Computer Science Education, Educational Environment, Females, Middle School Students
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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
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Lakanen, Antti-Jussi; Kärkkäinen, Tommi – ACM Transactions on Computing Education, 2019
Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the…
Descriptors: Program Effectiveness, Programming, Outreach Programs, Intervention
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Higashi, Ross M.; Schunn, Christian D.; Flot, Jesse B. – Educational Technology Research and Development, 2017
Free online courses, including Massively Open Online Courses, have great potential to increase the inclusiveness of education, but suffer from very high course dropout rates. A study of 172 K-12 students and 114 K-12 teachers taking the same free, online, summertime programming course finds that student and teacher populations have different…
Descriptors: Online Courses, Large Group Instruction, Dropout Rate, Academic Persistence
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Martin, Taylor; Berland, Matthew; Benton, Tom; Smith, Carmen Petrick – Journal of Interactive Learning Research, 2013
In this paper, we present two studies examining how high school students learn to program in a mobile, social programming environment that we have developed and deployed ("IPRO"). IPRO is delivered, with an associated curriculum, as an iPod Touch app and is freely and publicly available. We find that the affordances of mobility and…
Descriptors: High School Students, Programming, Cooperation, Mobility
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Lewis, Colleen M. – Computer Science Education, 2011
This study investigates differences between collaboration methods in two summer enrichment classes for students entering the sixth grade. In one treatment, students used pair programming. In the other treatment, students engaged in frequent collaboration, but worked on their own computer. Students in the two treatments did not differ significantly…
Descriptors: Elementary School Students, Student Attitudes, Educational Research, Tests