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Sochacka, Nicola W.; Delaine, David A.; Shepard, Thomas G.; Walther, Joachim – Advances in Engineering Education, 2021
Prior research indicates that empathy can help engineers achieve better outcomes in team-based, design, entrepreneurial, and humanitarian environments. We describe an educational innovation designed to teach engineering students empathic communication skills. Written in the spirit of a propagation (versus dissemination) paradigm, we focus on how…
Descriptors: Empathy, Teaching Methods, Engineering Education, Teamwork
Dolce, Valentina; Emanuel, Federica; Cisi, Maurizio; Ghislieri, Chiara – Accounting Education, 2020
In recent years, changes in business, new technology, and greater competitiveness and dynamism have all resulted in a need for new skills. This study focuses on soft skills in accounting education, exploring the viewpoints of both graduates and employers. Our main question is to better understand if there is a right match between graduates'…
Descriptors: Foreign Countries, College Graduates, Accounting, Business Administration Education
Bull, Harold; Premkumar, Kalyani; Acharibasam, Jeremiah Wezenamo – Canadian Journal for the Scholarship of Teaching and Learning, 2020
We found that actively engaging students in our introductory microbiology course was a challenge given our large class sizes and many non-majors taking the course as a program requirement. Therefore, we introduced a novel active learning strategy to our course. Students grouped into teams of three had to create PowerPoint virtual posters on one of…
Descriptors: Intervention, Active Learning, Introductory Courses, Class Size
Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games
Zarour, Ahmed; Zein, Samer – International Journal of Technology in Education and Science, 2019
Software Effort Estimation is one of the most challenging aspects in the software development life cycle. Recent empirical studies in the area of software development estimation indicate the presence of two models for effort estimation: (i) Formal, and (ii) Expert Based (Informal). The IT sector in Palestine is one of the most promising and…
Descriptors: Computer Software, Case Studies, Information Technology, Teamwork
Belwal, Rakesh; Belwal, Shweta; Sufian, Azlinor Binti; Al Badi, Amal – Education & Training, 2021
Purpose: Project-Based Learning (PBL) is an innovative approach to learning that employs a multitude of strategies critical for success in the twenty-first century. It exposes students to the real world, opens an extended inquiry process, and boosts their communication skills and interdisciplinary learning. However, the extant literature on PBL…
Descriptors: Active Learning, Student Projects, Learner Engagement, Consultation Programs
Vizcaíno, Aurora; García, Félix; de Guzmán, Ignacio García Rodriguez; Moraga, M. Ángeles – ACM Transactions on Computing Education, 2019
Global Software Development (GSD) is currently a strong industry trend. This means that if computer science engineers are to be trained to deal with this model, it is very important to include the topic in software engineering courses, attempting to ensure that students learn about GSD and become familiar with its advantages and challenges.…
Descriptors: Educational Games, Global Approach, Computer Software, Computer Science Education
VanderMolen, Julia – Journal of Health Education Teaching, 2017
Purpose: The purpose of this article is to share methods of teaching health education management students on the importance of time management and learn how to conduct a meeting within a health education management course and eventually in a professional setting. Methods: The assignments used in the course are current-event relevant and…
Descriptors: Health Services, Management Development, Decision Making, Health Education
Lleó, A.; Agholor, D.; Serrano, N.; Prieto-Sandoval, V. – European Journal of Engineering Education, 2018
This article describes an action research (AR) project for designing and implementing a structured mentoring programme in a Spanish university. A student affairs unit, a team of researchers, faculty-mentors and student-protégés worked together on three cycles of AR. The result is a programmatic mentoring programme for the development of…
Descriptors: Mentors, Action Research, Program Descriptions, Trust (Psychology)
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
Shekhawat, Giriraj Singh; Sturm, Sean; Dunham, Annette – Journal of Teaching and Learning for Graduate Employability, 2017
POPLHLTH 302: Health Service Placement is a community health placement program that forms the capstone course for the Bachelor in Health Sciences (BHSc) at the University of Auckland. It aims to enable Population Health students to develop through experience the competencies that they will need to be employed in a broad range of roles in the…
Descriptors: Foreign Countries, Undergraduate Students, Health Sciences, Student Placement
Chang, Jen-Wei; Wei, Hung-Yu – Educational Technology & Society, 2016
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards, and goal setting. Although previous studies have mentioned a broad range of gamification designs that might influence MOOC learner engagement, most gamified MOOCs fail to…
Descriptors: Foreign Countries, Online Courses, Games, Learner Engagement
Osmani, Mohamad; Hindi, Nitham M.; Weerakkody, Vishanth – International Journal of Information and Communication Technology Education, 2018
It is widely acknowledged that traditional teaching methods such as lectures, textbooks and case study techniques on their own are not adequate to improving the most in-demand employability skills for graduates. The aim of this article is to explore the potential impact that novel learning and teaching methods can have on improving the…
Descriptors: Skill Development, Job Skills, Employment Potential, Management Information Systems
Kessler, Julie; Wentworth, Laura; Darling-Hammond, Linda – Stanford Center for Opportunity Policy in Education, 2018
Is there a better education model for English learners (ELs) in the United States? The Internationals Network for Public Schools (the Network) now supports 21 schools and six academies in seven states as well as Washington, D.C. They are open only to immigrants who have been living in the United States for less than four years and who score in the…
Descriptors: Teacher Collaboration, Time Management, Cooperative Learning, Time Factors (Learning)
Woods, Donald R.; Briedis, Daina; Perna, Angelo – Chemical Engineering Education, 2013
Accreditation agencies have outlined professional skills that should be possessed by engineering graduates. The question this paper addresses is "What professional skills do our recent graduates actually use and value as being important?" Young engineering professionals, as well as professionals in many different professions, were asked…
Descriptors: Professional Development, Skill Analysis, Skill Development, Educational Needs
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