NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Karolcík, Štefan; Cipková, Elena; Hrušecký, Roman; Veselský, Milan – Informatics in Education, 2015
Despite the fact that digital technologies are more and more used in the learning and education process, there is still lack of professional evaluation tools capable of assessing the quality of used digital teaching aids in a comprehensive and objective manner. Construction of the Comprehensive Evaluation of Electronic Learning Tools and…
Descriptors: Electronic Learning, Educational Technology, Courseware, Evaluation Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rosell-Aguilar, Fernando; Qian, Kan – JALT CALL Journal, 2015
This paper presents both the pedagogical design principles and the challenges faced during the development of a mobile app, Chinese Characters First Steps, to support recognising, learning and practising writing Chinese characters at beginners' level, including the difficult balance between pedagogy and technical affordances. We also present the…
Descriptors: Handheld Devices, Chinese, Courseware, Statistical Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Slade, Christine; Murfin, Keith; Readman, Kylie – International Journal of ePortfolio, 2013
With the changing face of higher education comes a demand to include new technological tools. Universities need to build their capacity to respond to new technology-related challenges. The introduction of ePortfolios is a significant strategy in this response. A number of organizational change management models are used to analyze the…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Feasibility Studies, Technology Integration