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Zamora-Polo, Francisco; Corrales-Serrano, Mario; Sánchez-Martín, Jesús; Espejo-Antúnez, Luis – Education Sciences, 2019
Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies…
Descriptors: Active Learning, Teaching Methods, Computer Games, Student Motivation
Ziqi Liu; Yangting Xu; Yicheng Lin; Pei Yu; Ming Ji; Ziqiang Luo – Advances in Physiology Education, 2024
This study aimed to compare the impact of the partially flipped physiology classroom (PFC) and the traditional lecture-based classroom (TLC) on students' learning approaches. The study was conducted over 5 mo at Xiangya School of Medicine from February to July 2022 and comprised 71 students majoring in clinical medicine. The experimental group (n…
Descriptors: Flipped Classroom, Physiology, Medical Students, Teaching Methods
Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
Tien, Ingrid S.; Imundo, Megan N.; Bjork, Elizabeth Ligon – Applied Cognitive Psychology, 2023
In response to the COVID-19 pandemic, instructors began using online learning platforms to offer live remote instruction (e.g., Zoom), which allow students to view themselves in real-time (i.e., self-view). The present research examined whether having students keep their cameras on, relative to cameras off, during a live online lecture would…
Descriptors: Synchronous Communication, Electronic Learning, Technology Uses in Education, Anxiety
Liu, Xindi; Yu, Zhonggen – International Journal of Adult Education and Technology, 2023
Bilibili, a popular video-sharing and danmaku-themed platform, has played a crucial role in online learning. However, limited research has been conducted to examine the factors that influence its users' continuance intention. Thus, this study proposes an integrated model of technology acceptance model, expectation-confirmation model, and…
Descriptors: Video Technology, Technology Uses in Education, Intention, Electronic Learning
Belle Li; Chaoran Wang; Curtis J. Bonk; Xiaojing Kou – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study explores the integration of generative AI, specifically ChatGPT, in self-directed language learning (SDLL) as perceived by YouTube content creators. Through thematic analysis of in-depth interviews with 14 prominent online language educators with related YouTube videos on ChatGPT, the present study investigates: (1) their perceptions of…
Descriptors: Artificial Intelligence, Online Courses, Second Language Instruction, Language Teachers
Janet Elizabeth Cooper – ProQuest LLC, 2024
Medical laboratory technicians (MLT's) are healthcare practitioners who play crucial roles in assisting physicians with diagnosing and monitoring illnesses. MLT's require complex training which historically has taken place in person. The COVID-19 pandemic increased awareness of a national lab technician shortage. To address the deficit, alternate…
Descriptors: Medical Students, Educational Technology, Allied Health Personnel, Technology Uses in Education
Jia Li; Yacong Wang – International Journal of Web-Based Learning and Teaching Technologies, 2025
In the rapidly evolving landscape of education, streaming media technology has emerged as a transformative force, particularly in distance education. This study explores the integration of streaming media into university English teaching, focusing on enhancing real-time interaction, personalization, and student engagement. Despite significant…
Descriptors: Video Technology, Internet, Technology Uses in Education, Distance Education
Winnifred Wijnker; Arthur Bakker; Paul Drijvers – Technology, Knowledge and Learning, 2024
Interest is key to learning. Video is a promising tool for interest development in education, but professionals in education are in need of more theory-grounded guidance for production, selection, and use of videos. In previous studies, we developed and validated a model on film's interest raising mechanisms in educational contexts, called the…
Descriptors: Video Technology, Technology Uses in Education, Student Interests, Models
Friel, Karen J.; Shultz, S. Tyler – Anatomical Sciences Education, 2023
Anatomy serves as a foundational course in physical therapy education, but, due to its early placement in the curriculum, may have limited clinical application at that point of a student's education. Thus, augmenting a standard dissection course with surgical procedures can enhance the clinical relevance and knowledge of the anatomical structures…
Descriptors: Human Body, Anatomy, Donors, Surgery
Rahimullah, Nadia Adilah; Damayanti, Sinta Bela; Izra, Aisyah Amyra; Handayani, Putu Wuri – Cogent Education, 2022
As its number of users increases, TikTok needs to focus on user retention. One such effort involves answering educational needs through social media. The purpose of this study is to analyze the factors affecting the continuance intention of TikTok users to obtain higher educational content. Data from this study were collected through online…
Descriptors: Video Technology, Social Media, Technology Uses in Education, Foreign Countries
Barut Tugtekin, Esra; Dursun, Ozcan Ozgur – Education and Information Technologies, 2022
One of the objectives of this research is to develop and validate the Instructional Material Motivation Scale for Single-Use (IMMS-SU) instrument in the Turkish context. The IMMS-SU was developed and validated in a two-phased process on a sample of 1654 students. The Exploratory Factor Analysis revealed that IMMS-SU included 14 items…
Descriptors: Animation, Interaction, Video Technology, Program Effectiveness
Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
Bian Wu; Xinyu Chang; Yiling Hu – Interactive Learning Environments, 2024
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and…
Descriptors: Video Technology, Computer Simulation, Cognitive Processes, Outcomes of Education
Shoecraft, Kelly – TESOL in Context, 2023
The use of technology in language teaching and learning has been rising in popularity with rapid developments in technology as well as increased need due to the recent coronavirus pandemic. Moreover, the sheer number of technologies available and the choices with how to implement them can be quite daunting for educators. In this article, three…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Electronic Learning