ERIC Number: EJ1477744
Record Type: Journal
Publication Date: 2025-Jun
Pages: 31
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1042-1629
EISSN: EISSN-1556-6501
Available Date: 2025-02-14
A Progressive Concept Map-Based Digital Gaming Approach for Mathematics Courses
Kai-Hsiang Yang1; Hui-Chun Chu2; Gwo-Jen Hwang3,4,5; Tzu-Jung Liu1
Educational Technology Research and Development, v73 n3 p1623-1653 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the learning content is extensive or complex. In such cases, the use of concept maps may increase cognitive load and negatively impact learning effectiveness. Consequently, this study addressed the issues of reducing learners' cognitive load and increasing their motivation within a DGBL context. To address these issues, this study developed a progressive concept map-based game approach. This approach integrates mathematical concepts with real-life situations and employs progressive concept maps to facilitate knowledge construction. The aim is to help students understand the relationships between mathematical concepts and guide them in solving learning tasks and achieving higher learning outcomes during gameplay. A quasi-experimental design was employed, with the experimental group using the progressive concept map-based game approach and the control group using a conventional concept map-based game approach. The results indicated that the experimental group significantly outperformed the control group in learning achievement, learning motivation, problem-solving tendencies, and self-efficacy. These findings offer valuable insights for future DGBL research, particularly in the development of progressive strategies.
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education, Cognitive Processes, Difficulty Level, Learning Motivation, Mathematical Concepts, Problem Solving, Mathematics Achievement, Self Efficacy, Educational Benefits
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Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1National Taipei University of Education, Department of Mathematics and Information Education, Taipei City, Taiwan; 2Soochow University, Department of Computer Science and Information Management, Taipei City, Taiwan; 3National Taiwan University of Science and Technology, Graduate Institute of Digital Learning and Education, Taipei City, Taiwan; 4National Taichung University of Education, Graduate Institute of Educational Information and Measurement, Taichung City, Taiwan; 5Yuan Ze University, Taoyuan City, Taiwan