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Showing 16 to 30 of 424 results Save | Export
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Mayowa Oyedoyin; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Computer Science Education, 2025
Background and Context: Recognizing that digital technologies can enable economic transformation in Africa, computing education has been considered a subject relevant for all within the compulsory level of education. The implementation of the subject in many schools is, however, characterized by a myriad of challenges, including pedagogical…
Descriptors: Elementary School Students, Student Attitudes, Internet, Coding
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Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
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Lukas Höper; Carsten Schulte – Informatics in Education, 2024
In K-12 computing education, there is a need to identify and teach concepts that are relevant to understanding machine learning technologies. Studies of teaching approaches often evaluate whether students have learned the concepts. However, scant research has examined whether such concepts support understanding digital artefacts from everyday life…
Descriptors: Student Empowerment, Data Use, Computer Science Education, Artificial Intelligence
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Dan Sun; Chengcong Zhu; Fan Xu; Yan Li; Fan Ouyang; Miaoting Cheng – Journal of Educational Computing Research, 2024
Although previous research has provided some insights into the effects of block-based and text-based programming modalities, there is a dearth of a detailed, multi-dimensional analysis of the transition process from different introductory programming modalities to professional programming learning. This study employed a quasi-experimental design…
Descriptors: Programming, Secondary School Students, Computation, Thinking Skills
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Marjahan Begum; Pontus Haglund; Ari Korhonen; Violetta Lonati; Mattia Monga; Filip Strömbäck; Artturi Tilanterä – Informatics in Education, 2024
There can be many reasons why students fail to answer correctly to summative tests in advanced computer science courses: often the cause is a lack of prerequisites or misconceptions about topics presented in previous courses. One of the ITiCSE 2020 working groups investigated the possibility of designing assessments suitable for differentiating…
Descriptors: Foreign Countries, College Students, Prerequisites, Computer Science Education
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Tri Puspa Rinjeni; Nur Aini Rakhmawati; Reny Nadlifatin – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test. Background: Incorporating information technology in education has led to the introduction…
Descriptors: Foreign Countries, Personality Measures, College Students, Information Systems
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Jihae Suh; Kyuhan Lee; Jaehwan Lee – Education and Information Technologies, 2025
Artificial Intelligence (AI) has rapidly emerged as a powerful tool with the potential to enhance learning environments. However, effective use of new technologies in education requires a good understanding of the technology and good design for its use. Generative AI such as ChatGPT requires particularly well-designed instructions due to its ease…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Technology Uses in Education
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Seungmin Lee – Educational Technology Research and Development, 2025
This study investigated the effectiveness of localized learning content (LLC) in enhancing computational thinking (CT) skills and learning motivation among 6th-grade elementary school students in Busan, South Korea. In contrast to conventional methodological approaches, our research focuses on the transformative power of culturally and…
Descriptors: Computer Software, Computer Uses in Education, Computer Science Education, Computation
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Kathleen J. Lehman; Julia Rose Karpicz; Tomoko M. Nakajima; Linda J. Sax; Veronika Rozhenkova – Computer Science Education, 2024
Department chairs play a key role in efforts to diversify higher education, particularly in fields like computer science that face long-standing gender and racial/ethnic gaps. This study considers the role of computer science department chairs in guiding broadening participation efforts and how they make sense of external dynamics that influence…
Descriptors: Department Heads, Influences, Student Participation, Computer Science Education
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Lorien Cafarella; Lucas Vasconcelos – Education and Information Technologies, 2025
Middle school students often enter Computer Science (CS) classes without previous CS or Computational Thinking (CT) instruction. This study evaluated how Code.org's block-based programming curriculum affects middle school students' CT skills and attitudes toward CT and CS. Sixteen students participated in the study. This was a mixed methods action…
Descriptors: Middle School Students, Computation, Thinking Skills, Problem Solving
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Shana V. White; Sonia Koshy; Allison Scott – Journal of Research on Technology in Education, 2025
To address racial and gender inequality in K-12 computer science (CS) education, there needs to be a multi-pronged approach. In addition to curricula that are culturally responsive and sustaining inclusive, K-12 CS teachers need to be equipped to implement the curriculum, pedagogy, and instruction to mitigate the racial and gender gaps in…
Descriptors: Computer Science Education, Culturally Relevant Education, Elementary Secondary Education, Faculty Development
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Jeff Hanson; Blair Taylor; Siddharth Kaza – Information Systems Education Journal, 2025
Cybersecurity content is typically taught and assessed using Bloom's Taxonomy to ensure that students acquire foundational and higher-order knowledge. In this study we show that when students are given the objectives written in the form of a competency-based statements, students have a more clearly defined outcome and are be able to exhibit their…
Descriptors: College Students, Universities, Competency Based Education, Educational Objectives
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Ahmed Khawaji – Educational Process: International Journal, 2025
Background/purpose: This experimental case study explores professional motivation in learning English among Computer Information Technology (CIT) students at an applied college in Saudi Arabia. The study investigates how motivational drivers, integrated with pedagogical intervention, influence language learning. Materials/methods: A total of 120…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Computer Science Education
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Nijenhuis-Voogt, Jacqueline; Bayram-Jacobs, Durdane; Meijer, Paulien C.; Barendsen, Erik – Computer Science Education, 2023
Background and Context: Computing education is expanding, while the teaching of algorithms is less well studied. Objective: The aim of this study was to examine teachers' pedagogical content knowledge (PCK) for teaching algorithms. Method: We conducted semi-structured interviews with seven computer science (CS) teachers in upper secondary…
Descriptors: Algorithms, Secondary School Teachers, Pedagogical Content Knowledge, Computer Science Education
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Kim, J. B.; Zhong, Chen; Liu, Hong – Journal of Information Systems Education, 2023
Cybersecurity education is becoming increasingly important in modern society, and hands-on practice is an essential element. Although instructors provide hands-on labs in their cybersecurity courses, traditional lab exercises often fail to effectively motivate students. Hence, many instructors desire to incorporate gamification in hands-on…
Descriptors: Gamification, Information Security, Class Activities, Active Learning
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