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Pérez, Jorge; Vizcarro, Carmen; García, Javier; Bermúdez, Aurelio; Cobos, Ruth – IEEE Transactions on Education, 2017
In the context of higher education, a competence may be understood as the combination of skills, knowledge, attitudes, values, and abilities that underpin effective and/or superior performance in a professional area. The aim of the work reported here was to design a set of procedures to assess a transferable competence, i.e., problem solving, that…
Descriptors: Problem Solving, Computer Science Education, Minimum Competency Testing, Competency Based Education
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Zendler, Andreas; Klaudt, Dieter; Seitz, Cornelia – International Journal of Technology in Education and Science, 2017
This study contributes on instructional methods from a validation technical point of view. The focus is on the assessment of instructional methods in relation to knowledge processes in the act of learning. By using questionnaires, computer science teachers, mathematics teachers, and English teachers assessed 20 instructional methods in terms of…
Descriptors: STEM Education, Teaching Methods, English Instruction, Science Instruction
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Ben-David Kolikant, Yifat; Genut, Sara – Computer Science Education, 2017
In line with the growing interest in extending the diversity of CS students, we examined the performance of a unique group of students studying an introductory course in Digital logic: ultraorthodox Jewish men, whose previous education was based mostly on studying Talmud and who lacked a conventional high-school education. We used questions from…
Descriptors: Jews, Males, Prior Learning, Computer Science Education
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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
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Crabtree, John; Zhang, Xihui – Journal of Information Technology Education: Innovations in Practice, 2015
Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We…
Descriptors: Computer Science Education, Programming Languages, Information Technology, Problem Solving
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Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
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Stout, Jane G.; Blaney, Jennifer M. – Computer Science Education, 2017
Research suggests growth mindset, or the belief that knowledge is acquired through effort, may enhance women's sense of belonging in male-dominated disciplines, like computing. However, other research indicates women who spend a great deal of time and energy in technical fields experience a low sense of belonging. The current study assessed the…
Descriptors: Females, Sex Stereotypes, Attitude Measures, Student Attitudes
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Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
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Desai, Niranjan; Stefanek, George – American Journal of Engineering Education, 2017
Student access to the Internet has made it much easier for students to find solutions to traditional homework problems online and thereby has made this traditional assessment method of monitoring student progress and gauging the assimilation of knowledge in engineering and technology courses less reliable. This paper presents an in-class,…
Descriptors: Academic Achievement, Homework, Technology, Tests
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Parks, Rachida F.; Hall, Chelsea A. – Information Systems Education Journal, 2016
This case study consists of a real database project for a charter school--Scholar's Academy--and provides background information on the school and its cafeteria processing system. Also included are functional requirements and some illustrative data. Students are tasked with the design and development of a database for the purpose of improving the…
Descriptors: Database Design, Systems Development, Case Studies, Teaching Methods
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Kunkle, Wanda M.; Allen, Robert B. – ACM Transactions on Computing Education, 2016
Learning to program, especially in the object-oriented paradigm, is a difficult undertaking for many students. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting with different introductory…
Descriptors: Teaching Methods, Programming, Programming Languages, Computer Science Education
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Lawrence, Cameron; Fulton, Eric; Evans, Gerald; Firth, David – Information Systems Education Journal, 2014
This case study examines the life of a digital native who has her online accounts hacked, passwords reset, and is locked out of important online resources including her university email account and Facebook. Part one of the case study examines how the hack was perpetrated and the fallout of losing control of one's digital identity. Part two of the…
Descriptors: Case Studies, Information Security, Computer Security, Class Activities
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Ott, Claudia; Robins, Anthony; Haden, Patricia; Shephard, Kerry – Computer Science Education, 2015
In higher education, quality feedback for students is regarded as one of the main contributors to improve student learning. Feedback to support students' development into self-regulated learners, who set their own goals, self-monitor their actual performance according to these goals, and adjust learning strategies if necessary, is seen as an…
Descriptors: Computer Science Education, Learning Strategies, Introductory Courses, College Students
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Pappas, Ilias O.; Giannakos, Michail N.; Jaccheri, Letizia; Sampson, Demetrios G. – ACM Transactions on Computing Education, 2017
This study uses complexity theory to understand the causal patterns of factors that stimulate students' intention to continue studies in computer science (CS). To this end, it identifies gains and barriers as essential factors in CS education, including motivation and learning performance, and proposes a conceptual model along with research…
Descriptors: Intention, Student Behavior, Computer Science Education, Barriers
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Santoso, Harry B.; Schrepp, Martin; Isal, R. Yugo Kartono; Utomo, Andika Yudha; Priyogi, Bilih – Journal of Educators Online, 2016
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ) and evaluate a learning management system. Although there is a growing interest on User Experience, there are still limited resources (i.e. measurement tools or questionnaires) available to measure user experience of any products, especially…
Descriptors: Student Centered Learning, Online Courses, Electronic Learning, Student Experience
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