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Adam Patterson; Cathy Temple; Nikki Anderson; Chris Rogalski; Kevin Mentzer – Information Systems Education Journal, 2025
This research examines the implementation of virtual reality into an effective speaking course at a small business college in New England. The researchers detail how they piloted the use of MetaQuest 2 headsets to students for round-the-clock availability of public speaking software in an Effective Speaking course. Students were administered a…
Descriptors: Computer Simulation, Speech Instruction, Public Speaking, Experiential Learning
Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
Kevin R. Glover; Alec Bodzin – Career and Technical Education Research, 2024
Little is known about the motivational factors or design features that might lead female career and technical education (CTE) health sciences students to persist in self-regulated engagement to win state achievement in serious simulation games (SSGs). In this study, 12th grade female CTE health sciences students played a 3-Level hand hygiene SSG…
Descriptors: Grade 12, Females, Vocational Education, Health Sciences
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Yuyu Sun; Xiaoxu Lu; Jian Cui; Ke Du; Shumin Xie – Environmental Education Research, 2024
This study explores the relationship between vicarious experiences of nature, environmental behavioral beliefs, environmental attitudes and adolescents' environmental behavior. Based on a sample of 1476 adolescents from five high schools in Jiangsu Province, China, we proposed a model that was supported by structural equation modelling analysis.…
Descriptors: Foreign Countries, Environmental Education, Middle School Students, High School Students
Christen Page; Morgan Blaydes; Leah Simpkins; Casey Humphrey; Kellie Ellis – Journal of the Scholarship of Teaching and Learning, 2024
Person-centered care is instrumental in the treatment of individuals with dementia. Despite this finding, research on the efficacy of training future healthcare providers to implement person-centered care for individuals with dementia is limited. Simulation-based education serves as one training method, but its effects of preparing students to…
Descriptors: Health Services, Computer Simulation, Dementia, Graduate Study
Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
Sangmin-Michelle Lee; Xiaoran Wang; Ilee Park; Riski Lestiono – Education and Information Technologies, 2024
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the target language in a replica of the real world. The present study used iVR ("Immerse") for communicative tasks and investigated how…
Descriptors: Situated Learning, Authentic Learning, Second Language Learning, English (Second Language)
Pamela S. Lottero-Perdue; Howell Heather; Pavneet Kaur Bharaj; Meredith Park Rogers; Dionne Cross Francis; Adam V. Maltese; Calli Shekell; Jamie N. Mikeska – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
In this study, three math and three science teacher educators (TEs) were positioned as designers of instruction. The investigation considered how TEs supported preservice teachers (PSTs) to learn to facilitate argumentation discussions using two digital simulations. Research questions were (a) How did TEs engage in instructional design around the…
Descriptors: Teacher Educators, Instructional Design, Technology Integration, Computer Simulation
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
From Virtual to Reality: Evaluating Student Attitudes through VR Dissection Preparations--A Use Case
Sarah Shine; Julia Warznie; Guoli Zhou; John Zubek – Advances in Physiology Education, 2025
Animal dissections have long been central to anatomy and physiology education, despite their costs, safety issues, and ethical concerns. Alternatives like computer-based simulations and synthetic models often fail to replicate the authentic experience of live dissections. Virtual reality (VR) offers an immersive, interactive alternative that…
Descriptors: Computer Simulation, Anatomy, Physiology, Science Instruction
Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts

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