NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Higher Education Act Title III1
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations1
Showing 46 to 60 of 470 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Danielle Edwards; Alanah Mitchell – Journal of Information Systems Education, 2025
Careers in information systems and technology are top-rated and growing, yet universities are challenged to recruit students into information technology (IT) majors and organizations struggle to find talent with IT and digital skills. Experiential mentorship programs offer an opportunity for both academia and industry to attract students into…
Descriptors: Computer Science Education, Information Systems, Mentors, Internship Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Peidi Gu; Jiaming Wu; Zui Cheng; Yu Xia; Miaoting Cheng; Yan Dong – Education and Information Technologies, 2025
Teaching computational thinking skills to novice college students via programming poses considerable challenges. It involves learning programming language syntax and commands, along with fostering higher-order skills crucial for both computational thinking proficiency and future careers. To address this, we proposed a pedagogical approach…
Descriptors: Computation, Thinking Skills, Active Learning, Student Projects
Ellen Bobronnikov; Daniel Litwok; Kaitlyn Ciaffone; Anjali Pai – Abt Global, 2025
This study evaluates the Programming the Acceleration of Computing Education (PACE) Framework for Computer Science (CS) Systems Change, developed to promote equitable access to CS education for middle school students. Funded by an Education Innovation and Research (EIR) Early-Phase Grant, the intervention aimed to increase student understanding,…
Descriptors: Middle School Students, Computer Science Education, Equal Education, Access to Education
Peer reviewed Peer reviewed
Direct linkDirect link
Siran Li; Jiangyue Liu; Qianyan Dong – Australasian Journal of Educational Technology, 2025
Recent advancements in generative artificial intelligence (GenAI) have drawn significant attention from educators and researchers. However, its effects on learners' programming performance, self-efficacy and learning processes remain inconclusive, while the mechanisms underlying its efficiency-enhancing potential are underexplored. This study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Aditya Johri – ACM Transactions on Computing Education, 2025
Computing education has historically sought to align the education students receive in their formal programs with the proficiency required to succeed in the workplace. In recent years, research in this area has focused on "dispositions" which are affective qualities that are integral to completing work tasks and a component of…
Descriptors: Computer Science Education, Lifelong Learning, Workplace Learning, Informal Education
Peer reviewed Peer reviewed
Direct linkDirect link
Han, Ye; Xu, Yueting – Teaching in Higher Education, 2023
While higher education (HE) research has long recognized the importance of providing emotional support to doctoral students, empirical inquiries have barely investigated doctoral supervisors' practice from the perspective of extrinsic emotion regulation. The current qualitative study used the framework of extrinsic emotion regulation (Gross 2014,…
Descriptors: Emotional Response, Psychological Patterns, Computer Science Education, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Hillary Chelednik; Cassie Quigley; Holly Plank; Amanda Godley; Tinukwa Boulder – Australian Educational Researcher, 2025
The purpose of this cross-case analysis is to understand how mathematics and English Language Arts (ELA) educators integrated social justice (SJ)-oriented computer science (CS) instruction into middle school classrooms. An integrated curriculum synthesises content and methods from two or more fields to teach curricular concepts and solve complex…
Descriptors: Computer Science Education, Teaching Methods, Social Justice, Mathematics Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Sibley F. Lyndgaard; Ruth Kanfer – Journal of the Learning Sciences, 2024
Background: "21st century learning" is reliant on not only cognitive competencies such as problem-solving, but also interpersonal (e.g., collaboration) and intrapersonal (e.g., self-regulation) competencies. Building on research in K-12/undergraduate contexts, we investigated cognitive, interpersonal, and intrapersonal learning tactics…
Descriptors: 21st Century Skills, Interpersonal Competence, Learning Strategies, Graduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Vladislav Krivoshchekov; Nihat Kotluk; Yoann Favre; Marina Fiori; Egon Werlen; Roland Tormey – Journal of Engineering Education, 2025
Background: Engineering education often upholds masculinity norms such as individual competitiveness and emotional stoicism. These norms affect team dynamics and students' satisfaction with learning experiences in team projects. Purpose: This study explores how social emotions experienced by computer science students, in conjunction with their…
Descriptors: Engineering Education, Cooperative Learning, Teamwork, Psychological Patterns
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  32