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Xu, Xinhao; Ke, Fengfeng – Technology, Knowledge and Learning, 2023
In this paper, the researchers report an experimental study on conceptual knowledge learning and application through embodied interactions, expecting that bodily movements would facilitate learning in a positive manner. The intervention was enabled by Unity3D and Kinect V2, and taught novice adult learners the concepts of and conversions between…
Descriptors: Number Systems, Learning Processes, Human Body, Interaction
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Daniel E. Becton; Erin Long – Journal of College and University Student Housing, 2024
Bulletin boards are ubiquitous in residence halls and may not always capture students' attention, but when they do, they have the potential to engage students in meaningful learning experiences. Our study explores how arts-based methodologies can be used in student affairs and higher education research to expand possibilities for practitioners to…
Descriptors: College Housing, Learning Processes, Bulletin Boards, Art Products
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Marioara Pascu – Cogent Education, 2024
This study explored the relationship between students' learning styles and their learning process through Kahoot in developing competencies within a target group of 89 high school students from Technical College "Dimitrie Ghika", Romania. Initially, the students' learning styles were identified using Reid's VAK model. As a second step,…
Descriptors: Cognitive Style, Learning Management Systems, Geography Instruction, Experiential Learning
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Kelly Moore; Georgiana Craciun – Marketing Education Review, 2024
Flipped classrooms invert the traditional (lecture-based) classroom such that students review materials before class, and then participate in active learning techniques during class. While flipped classrooms have generally been shown to be beneficial, recent research indicates that there are numerous moderators that make an impact on learning…
Descriptors: Flipped Classroom, Learning Processes, Undergraduate Students, Marketing
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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Zeynep Gül Dertli; Bahadir Yildiz – Journal of Inquiry Based Activities, 2025
In STEM education, the engineering design process serves as a pedagogical strategy to connect science and mathematics concepts. While STEM approaches are increasingly favored in science courses, the role of mathematics in integrated STEM activities is often overlooked, despite its foundational importance across STEM disciplines. This manuscript…
Descriptors: Mathematics Instruction, Teaching Methods, Scientific Concepts, Mathematical Concepts
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Adrian Tomey; Kristof Tomej – Teaching & Learning Inquiry, 2025
Knowledge integration is a common challenge in medical education, but its importance is even more pronounced in times of crisis and prolonged disruption of the educational process. In this article, we explore how the use of creative and generative teaching and learning activities, including presentations, drawing association maps, role-playing,…
Descriptors: Medical Education, Knowledge Level, Foreign Countries, Creativity
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Siran Li; Jiangyue Liu; Qianyan Dong – Australasian Journal of Educational Technology, 2025
Recent advancements in generative artificial intelligence (GenAI) have drawn significant attention from educators and researchers. However, its effects on learners' programming performance, self-efficacy and learning processes remain inconclusive, while the mechanisms underlying its efficiency-enhancing potential are underexplored. This study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Programming
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Ayalon, Michal; Wilkie, Karina J.; Eid, Katrin Hajjar – Educational Studies in Mathematics, 2022
Argumentative problem solving in mathematics classrooms is a crucial practice that supports important student learning goals via collaborative deliberation and consensus building, but also places substantial cognitive and affective demands on both students and teacher. In this in-depth qualitative study, we considered how students' emotions during…
Descriptors: Persuasive Discourse, Problem Solving, Psychological Patterns, Mathematics Education
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Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
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Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
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Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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Elina Hannula; Kati Sormunen; Kai Hakkarainen; Tiina Korhonen – Education and Information Technologies, 2025
Transdisciplinary invention projects based on traditional and digital fabrication technologies engage young people in designing and making complex artifacts and constitute a central aspect of future-oriented education. In Finland, comprehensive school students (aged 7-15) from all over the country can practice their inventive skills in the annual…
Descriptors: Student Experience, Student Projects, Intellectual Property, Programming
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Wenzel, Kristin; Reinhard, Marc-André – Social Psychology of Education: An International Journal, 2020
Desirable difficulties like tests were often shown to increase long-term learning. However, due to the complexity and difficulty of such tasks, they are also argued to result in negative consequences like stress, anxiety, pressure, frustration, or negative evaluations. In other studies, such consequences were, in turn, often found to increase…
Descriptors: Tests, Cheating, Stress Variables, Difficulty Level
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Athan, Manmit; Thacha, Witoon – Education Quarterly Reviews, 2022
This research aimed to develop an online program for the development of the teachers' skills to enhance the students' adaptability. The research materials consisted of the teacher's learning manuals and teacher guidelines for student development. Based on the Research and Development (R&D) methodology, the implication of the R1&D1 and the…
Descriptors: Foreign Countries, Teaching Skills, Student Adjustment, Adjustment (to Environment)
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