Publication Date
| In 2026 | 0 |
| Since 2025 | 52 |
| Since 2022 (last 5 years) | 147 |
| Since 2017 (last 10 years) | 293 |
| Since 2007 (last 20 years) | 381 |
Descriptor
Source
Author
| Lang, Guido | 4 |
| Dawar, Deepak | 3 |
| Klaudt, Dieter | 3 |
| Korkmaz, Özgen | 3 |
| Menon, Pratibha | 3 |
| Seitz, Cornelia | 3 |
| Surendran, Ken | 3 |
| Zendler, Andreas | 3 |
| Bai, Xuemei | 2 |
| Ben-David Kolikant, Yifat | 2 |
| Brad, Alexandru | 2 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 12 |
| Canada | 9 |
| China | 9 |
| United Kingdom | 8 |
| Finland | 6 |
| New York (New York) | 6 |
| Spain | 6 |
| Australia | 5 |
| Brazil | 5 |
| Greece | 5 |
| Taiwan | 5 |
| More ▼ | |
Laws, Policies, & Programs
| Higher Education Act Title III | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 1 |
Yin-Chan Liao; Michael Karlin; Lauren Margulieux; Brendan Calandra – Journal of Technology and Teacher Education, 2025
This study explored the dynamics and key factors influencing the development of computer science education (CSEd) pathways in teacher preparation at 10 higher education institutions in the United States. Through cross-case analysis, the findings highlighted that personal commitment and leadership from CSEd champions played a key role in initiating…
Descriptors: Computer Science Education, Equal Education, Capacity Building, Kindergarten
Sandie Han; Diana Samaroo; Janet Liou-Mark; Boyan Kostadinov; Johann Thiel; Suhua Zeng – Mathematics Teaching Research Journal, 2025
The "Understanding Implicit Bias" workshops were offered to Science, Technology, Engineering, and Mathematics (STEM) faculty at an urban minority-serving undergraduate institution with a focus on addressing the gender gap in computer science. The workshops aimed to raise awareness of implicit (unconscious) biases and provide practical…
Descriptors: STEM Education, College Faculty, Faculty Development, Teacher Workshops
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Hamerski, Paul C.; McPadden, Daryl; Caballero, Marcos D.; Irving, Paul W. – Physical Review Physics Education Research, 2022
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science classroom or about how to help students overcome these challenges. This case study explores these challenges…
Descriptors: High School Students, Student Attitudes, Secondary School Science, Science Instruction
Menon, Pratibha – Information Systems Education Journal, 2021
Learning how to become a self-regulated learner could benefit students in introductory undergraduate courses, such as computer programming. This study explores the perceived value of instructional and skill-building activities and students' self-efficacy to learn and apply programming skills in an introductory computer programming course. The…
Descriptors: Student Attitudes, Independent Study, Introductory Courses, Programming
Yabing Jiang; Kazuo Nakatani – Journal of Information Systems Education, 2025
This research answers the call for Information Systems (IS) faculty to actively embrace rapidly advancing AI tools in teaching. We experimented with redesigning learning activities in two courses, requiring students to use GenAI, to aid student learning and teach responsible use of GenAI. The results show that students in the experimental group…
Descriptors: Teaching Methods, Technology Integration, Artificial Intelligence, Higher Education
Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
Menon, Pratibha – Journal of Information Systems Education, 2023
This paper introduces a teaching process to develop students' problem-solving and programming efficacy in an introductory computer programming course. The proposed teaching practice provides step-by-step guidelines on using worked-out examples of code to demonstrate the applications of programming concepts. These coding demonstrations explicitly…
Descriptors: Introductory Courses, Programming, Computer Science Education, Feedback (Response)
Satanassi, Sara; Ercolessi, Elisa; Levrini, Olivia – Physical Review Physics Education Research, 2022
The article sets out to contribute to the educational challenge launched by the second quantum revolution. An approach to quantum computing has been outlined for secondary school students. The approach is shaped as a set of four principles that have been pointed out to design instructional materials to enhance the educational and cultural…
Descriptors: Quantum Mechanics, Computer Science Education, Secondary School Students, Teaching Methods
Souza, Isabelle M. L.; Andrade, Wilkerson L.; Sampaio, Lívia M. R. – Informatics in Education, 2022
Nowadays, solving problems is substantial for the social relationship human. Computational Thinking (CT) emerges as an interdisciplinary thought process encompassing mental abilities to help students solve and understand problems. Researchers invest in the methodological proposal of activities aimed at CT stimulation, educational approaches, and…
Descriptors: Robotics, Vocational Education, High School Students, Thinking Skills
The Role of Task Value and Online Learning Strategies in an Introductory Computer Programming Course
Menon, Pratibha – Information Systems Education Journal, 2022
The autonomy and flexibility that online learning contents provide students in a traditional face-to-face course require them to pick up newer strategies for regulating their learning process. This study focuses on identifying how students' self-reported traits of self-regulated learning may relate to the task value of the learning contents of an…
Descriptors: Learning Strategies, Programming, Computer Science Education, Metacognition
Michael Karlin; Yin-Chan Janet Liao; Conrad Oh-Young; Swati Mehta; Mahya Minaiy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Despite a growing national focus on computer science (CS) education, students with disabilities are often excluded from or not able to access high quality CS experiences and coursework. One reason for this is a lack of teachers who support students with disabilities and also hold CS knowledge and skills. Integrating CS into preservice teacher…
Descriptors: Preservice Teacher Education, Students with Disabilities, Computer Science Education, Teacher Competencies
Chou, Chih-Yueh; Chang, Chun-Ho – Educational Technology & Society, 2021
Help-seeking is an important self-regulated learning strategy and skill for effective learning. Studies have found that some students have poor help-seeking behaviors and that this leads to poor learning performance. Some researchers have developed help-seeking regulation mechanisms to detect and regulate students' poor help-seeking behaviors.…
Descriptors: Help Seeking, Computer Assisted Instruction, Student Behavior, Technology Uses in Education
Demszky, Dorottya; Liu, Jing; Hill, Heather C.; Jurafsky, Dan; Piech, Chris – Annenberg Institute for School Reform at Brown University, 2021
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource intensive in most educational contexts. We develop an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage teaching practice that…
Descriptors: Automation, Feedback (Response), Online Courses, Teaching Methods
Fay, Derek; Armstrong, Mark; McEldoon, Katherine; Ridley, Julia – Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel is an interactive learning environment intended to help students prepare for…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning

Peer reviewed
Direct link
