Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Coding | 2 |
Computer Software | 2 |
Grade 7 | 2 |
Grade 8 | 2 |
Classroom Communication | 1 |
Computer Science Education | 1 |
Curriculum Development | 1 |
Ethnicity | 1 |
Gender Differences | 1 |
Grade 10 | 1 |
Grade 5 | 1 |
More ▼ |
Source
ACM Transactions on Computing… | 2 |
Author
Bernardo Feliciano | 1 |
David DeLiema | 1 |
Elizabeth Thomas-Cappello | 1 |
Fred Martin | 1 |
Gillian Bausch | 1 |
Jeffrey K. Bye | 1 |
Lijun Ni | 1 |
Vijay Marupudi | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 2 |
Grade 7 | 2 |
Grade 8 | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 10 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 9 | 1 |
High Schools | 1 |
More ▼ |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy