Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
College Programs | 2 |
Computer Science Education | 2 |
Academic Persistence | 1 |
Access to Education | 1 |
African American Students | 1 |
Art Education | 1 |
Blacks | 1 |
Career Development | 1 |
College Curriculum | 1 |
Computer Games | 1 |
Courses | 1 |
More ▼ |
Source
ACM Transactions on Computing… | 2 |
Author
Alvine B. Belle | 1 |
Callum Sutherland | 1 |
Ip, Barry | 1 |
Lisa Cole | 1 |
Nathanael Ojong | 1 |
Opeyemi O. Adesina | 1 |
Sègla Kpodjedo | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Alvine B. Belle; Callum Sutherland; Opeyemi O. Adesina; Sègla Kpodjedo; Nathanael Ojong; Lisa Cole – ACM Transactions on Computing Education, 2023
Background: People who are racialized, gendered, or otherwise minoritized are underrepresented in computing professions in North America. This is reflected in undergraduate computer science (CS) programs, in which students from marginalized backgrounds continue to experience inequities that do not typically affect White cis-men. This is especially…
Descriptors: Undergraduate Students, Blacks, African American Students, Computer Science Education
Ip, Barry – ACM Transactions on Computing Education, 2012
There have been growing criticisms in recent years among the computer and video games community on the apparent lack of graduates capable of meeting the industry's employment needs. Following the sharp rise in the number of computer and video games courses across higher education (HE) institutions in the UK and across the globe, this article…
Descriptors: Computer Games, Video Games, Computer Science Education, College Programs