Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Authentic Learning | 2 |
Computer Science Education | 2 |
Programming | 2 |
Academic Achievement | 1 |
Algorithms | 1 |
Assignments | 1 |
Concept Teaching | 1 |
Context Effect | 1 |
Introductory Courses | 1 |
Novices | 1 |
Performance Based Assessment | 1 |
More ▼ |
Source
ACM Transactions on Computing… | 2 |
Author
Bellino, Alessio | 1 |
Dennis J. Bouvier | 1 |
Ellie Lovellette | 1 |
Herskovic, Valeria | 1 |
Hund, Michael | 1 |
John Matta | 1 |
Munoz-Gama, Jorge | 1 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ellie Lovellette; Dennis J. Bouvier; John Matta – ACM Transactions on Computing Education, 2024
In recent years, computing education researchers have investigated the impact of problem context on students' learning and programming performance. This work continues the investigation motivated, in part, by cognitive load theory and educational research in computer science and other disciplines. The results of this study could help inform…
Descriptors: Computer Science Education, Student Evaluation, Context Effect, Problem Solving
Bellino, Alessio; Herskovic, Valeria; Hund, Michael; Munoz-Gama, Jorge – ACM Transactions on Computing Education, 2021
A common belief among students is that computing is a boring subject that lacks a connection to the real world. The first class (one 80-minute session) in an introductory computer science course may be an appropriate instance to combat such a belief. Previous studies have used course-wide interventions, e.g., games and physical/tangible devices to…
Descriptors: Student Motivation, Computer Science Education, Programming, Introductory Courses