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Showing 31 to 45 of 170 results Save | Export
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Ardimento, Pasquale; Bernardi, Mario Luca; Cimitile, Marta; De Ruvo, Giuseppe – ACM Transactions on Computing Education, 2020
Novice programmers often encounter difficulties performing debugging tasks effectively. Even if modern development environments (IDEs) provide high-level support for navigating through code elements and for identifying the right conditions leading to the bug, debugging still requires considerable human effort. Programmers usually have to make…
Descriptors: Programming, Novices, Troubleshooting, Open Source Technology
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Kather, Philipp; Duran, Rodrigo; Vahrenhold, Jan – ACM Transactions on Computing Education, 2022
Previous studies on writing and understanding programs presented evidence that programmers beyond a novice stage utilize plans or plan-like structures. Other studies on code composition showed that learners have difficulties with writing, reading, and debugging code where interacting plans are merged into a short piece of code. In this article, we…
Descriptors: Eye Movements, Coding, Algorithms, Schemata (Cognition)
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Aivaloglou, Efthimia; van der Meulen, Anna – ACM Transactions on Computing Education, 2021
Courses in computer science curricula often involve group programming assignments. Instructors are required to take several decisions on assignment setup and monitoring, team formation policies, and grading systems. Group programming projects provide unique monitoring opportunities due to the availability of both product and process data, as well…
Descriptors: Student Attitudes, Grading, Cooperative Learning, Programming
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Olivares, Daniel; Hundhausen, Christopher; Ray, Namrata – ACM Transactions on Computing Education, 2022
As in other STEM disciplines, early computing courses tend to stress individual assignments and discourage collaboration. This can lead to negative learning experiences that compel some students to give up. According to social learning theory, one way to improve students' learning experiences is to help them form and participate actively in…
Descriptors: Intervention, Interpersonal Relationship, Programming, Computer Science Education
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Belland, Brian R.; Kim, Chanmin; Zhang, Anna Y.; Lee, Eunseo – ACM Transactions on Computing Education, 2023
This article reports the analysis of data from five different studies to identify predictors of preservice, early childhood teachers' views of (a) the nature of coding, (b) integration of coding into preschool classrooms, and (c) relation of coding to fields other than computer science (CS). Significant changes in views of coding were predicted by…
Descriptors: Predictor Variables, Preservice Teachers, Student Attitudes, Programming
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Indriasari, Theresia Devi; Luxton-Reilly, Andrew; Denny, Paul – ACM Transactions on Computing Education, 2020
Peer review is the standard process within academia for maintaining publication quality, but it is also widely employed in other settings, such as education and industry, for improving work quality and for generating actionable feedback to content authors. For example, in the software industry peer review of program source code--or peer code…
Descriptors: Peer Evaluation, Programming, Higher Education, Computer Science Education
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Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle; Zakaria, Zarifa; Lynch, Collin; Boyer, Kristy Elizabeth; Wiebe, Eric – ACM Transactions on Computing Education, 2020
The language and concepts used by curriculum designers are not always interpreted by children as designers intended. This can be problematic when researchers use self-reported survey instruments in concert with curricula, which often rely on the implicit belief that students' understanding aligns with their own. We report on our refinement of a…
Descriptors: Elementary School Students, Knowledge Level, Computer Science, Student Attitudes
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Atiq, Zahra; Loui, Michael C. – ACM Transactions on Computing Education, 2022
In introductory computer programming courses, students experience a range of emotions. Students often experience anxiety and frustration when they encounter difficulties in writing programs. Continued frustration can discourage students from pursuing engineering and computing careers. Although prior research has shown how emotions affect students'…
Descriptors: Psychological Patterns, College Freshmen, Engineering Education, Programming
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Peña, Joslenne; Hanrahan, Benjamin V.; Rosson, Mary Beth; Cole, Carmen – ACM Transactions on Computing Education, 2021
Many initiatives have focused on attracting girls and young women (K-12 or college) to computer science education. However, professional women who never learned to program have been largely ignored, despite the fact that such individuals may have many opportunities to benefit from enhanced skills and attitudes about computer programming. To…
Descriptors: Computer Science Education, Professional Education, Females, Programming
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Bellino, Alessio; Herskovic, Valeria; Hund, Michael; Munoz-Gama, Jorge – ACM Transactions on Computing Education, 2021
A common belief among students is that computing is a boring subject that lacks a connection to the real world. The first class (one 80-minute session) in an introductory computer science course may be an appropriate instance to combat such a belief. Previous studies have used course-wide interventions, e.g., games and physical/tangible devices to…
Descriptors: Student Motivation, Computer Science Education, Programming, Introductory Courses
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Bowman, Nicholas A.; Jarratt, Lindsay; Culver, K. C.; Segre, Alberto M. – ACM Transactions on Computing Education, 2021
Active and collaborative learning has shown considerable promise for improving student outcomes and reducing group disparities. As one common form of collaborative learning, pair programming is an adapted work practice implemented widely in higher education computing programs. In the classroom setting, it typically involves two computer science…
Descriptors: Programming, Cooperative Learning, Student Attitudes, Academic Achievement
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Vesin, Boban; Mangaroska, Katerina; Akhuseyinoglu, Kamil; Giannakos, Michail – ACM Transactions on Computing Education, 2022
Online learning systems should support students preparedness for professional practice by equipping them with the necessary skills while keeping them engaged and active. In that regard, the development of online learning systems that support students' development and engagement with programming is a challenging process. Early career computer…
Descriptors: Adaptive Testing, Online Courses, Programming, Computer Science Education
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Saqr, Mohammed; Ng, Kwok; Oyelere, Solomon Sunday; Tedre, Matti – ACM Transactions on Computing Education, 2021
The momentum around computational thinking (CT) has kindled a rising wave of research initiatives and scholarly contributions seeking to capitalize on the opportunities that CT could bring. A number of literature reviews have showed a vibrant community of practitioners and a growing number of publications. However, the history and evolution of the…
Descriptors: Computation, Thinking Skills, Bibliometrics, Educational Research
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Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
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Lishinski, Alex; Yadav, Aman – ACM Transactions on Computing Education, 2021
Research has repeatedly shown self-efficacy to be associated with course outcomes in CS and across other fields. CS education research has documented this and has developed CS-specific self-efficacy measurement instruments, but to date there have been only a few studies examining interventions intended to improve students' self-efficacy in CS, and…
Descriptors: Self Evaluation (Individuals), Intervention, Self Efficacy, Computer Science Education
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