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Ardimento, Pasquale; Bernardi, Mario Luca; Cimitile, Marta; De Ruvo, Giuseppe – ACM Transactions on Computing Education, 2020
Novice programmers often encounter difficulties performing debugging tasks effectively. Even if modern development environments (IDEs) provide high-level support for navigating through code elements and for identifying the right conditions leading to the bug, debugging still requires considerable human effort. Programmers usually have to make…
Descriptors: Programming, Novices, Troubleshooting, Open Source Technology
Hjelsvold, Rune; Mishra, Deepti – ACM Transactions on Computing Education, 2019
Global software engineering (GSE) courses traditionally require cooperation between at least two universities so as to provide a distributed development environment to the students. In this study, we explore an alternative way to organize a global software engineering course where students work on open source software development (OSSD) projects…
Descriptors: Open Source Technology, Computer Software, Computer Science Education, Course Organization
Braught, Grant; MacCormick, John; Bowring, James; Burke, Quinn; Cutler, Barbara; Goldschmidt, David; Krishnamoorthy, Mukkai; Turner, Wesley; Huss-Lederman, Steven; Mackellar, Bonnie; Tucker, Allen – ACM Transactions on Computing Education, 2018
Many computer science programs have capstone experiences or project courses that allow students to integrate knowledge from the full breadth of their major. Such capstone projects may be student-designed, instructor-designed, designed in conjunction with outside companies, or integrated with ongoing free and open source (FOSS) projects. The…
Descriptors: Computer Science Education, Open Source Technology, Computer Software, Social Values
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
Ellis, Heidi J. C.; Hislop, Gregory W.; Jackson, Stoney; Postner, Lori – ACM Transactions on Computing Education, 2015
Providing students with the professional, communication, and technical skills necessary to contribute to an ongoing software project is critical, yet often difficult in higher education. Involving student teams in real-world projects developed by professional software engineers for actual users is invaluable. Free and Open Source Software (FOSS)…
Descriptors: Teamwork, Open Source Technology, Computer Software, Social Values
Abuzaghleh, Omar; Goldschmidt, Kathleen; Elleithy, Yasser; Lee, Jeongkyu – ACM Transactions on Computing Education, 2013
With the advances in computing power, high-performance computing (HPC) platforms have had an impact on not only scientific research in advanced organizations but also computer science curriculum in the educational community. For example, multicore programming and parallel systems are highly desired courses in the computer science major. However,…
Descriptors: Online Surveys, Course Evaluation, College Curriculum, Program Implementation
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs