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Michael C. Melville; Chad Hershock; B. Reeja-Jayan – Advances in Engineering Education, 2024
Due to limited laboratory facilities and other constraints, many engineering students may not have the opportunity to engage with practical, hands-on learning experiences. Although some research suggests that game-based learning can provide students with these pedagogical benefits, much of that work does not directly assess the impact of such…
Descriptors: Video Games, Engineering Education, Visualization, Game Based Learning
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Ulseth, Ron; Johnson, Bart; Kennedy, Christine – Advances in Engineering Education, 2021
In this paper, we address the achievements to date and the learnings from the development and ten-year implementation of the Iron Range Engineering (IRE) program while articulating its future directions. IRE uses research-based instructional strategies to implement a project-based learning (PBL) curriculum where authentic design sits at the heart…
Descriptors: Engineering Education, Curriculum Implementation, Student Projects, Active Learning
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Mueller, Jenna L.; Dotson, Mary Elizabeth; Dietzel, Jennifer; Peters, Jenna; Asturias, Gabriela; Cheatham, Amelia; Krieger, Marlee; Taylor, Baishakhi; Broverman, Sherryl; Ramanujam, Nirmala – Advances in Engineering Education, 2020
Background: Engineering design is widely recognized as a field that can generate key innovations for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are…
Descriptors: Design, Human Factors Engineering, Engineering Education, Sustainable Development