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Yoolim Kim; Vita V. Kogan; Cong Zhang – Applied Linguistics, 2024
Gamification of behavioral experiments has been applied successfully to research in a number of disciplines, including linguistics. We believe that these methods have been underutilized in applied linguistics, in particular second-language acquisition research. The incorporation of games and gaming elements (gamification) in behavioral experiments…
Descriptors: Gamification, Game Based Learning, Data Collection, Citizen Participation
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Chun Lai; Yang Liu; Yun Lin – Applied Linguistics, 2025
Research has established positive associations between informal digital activities and vocabulary knowledge. However, understanding how different types of digital activities relate to various aspects of vocabulary knowledge is limited. This study examined how the purpose of informal digital activities and strategic engagement during and/or after…
Descriptors: Vocabulary, Knowledge Level, Universities, English (Second Language)
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Dennis Murphy Odo – Applied Linguistics, 2023
Texts used in L2 classrooms have traditionally been simplified manually, but recent technological advances allow us to investigate whether automatic text simplification (ATS) software can help L2 learners comprehend texts in second and foreign languages. Participants were divided into low and high L2 reading proficiency groups and assigned to read…
Descriptors: Automation, Computer Software, Second Language Learning, Reading Ability