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Bellipanni, Kimberly D.; Tingstrom, Daniel H.; Olmi, D. Joe; Roberts, Dannell S. – Behavior Modification, 2013
We evaluated the separate and combined effects of the antecedent manipulations of effective instruction delivery and time-in, as well as the effects of the addition of the consequent manipulation of contingent praise in a compliance training package for four elementary students displaying low levels of compliance. Four teachers were trained to…
Descriptors: Program Effectiveness, Teaching Methods, Compliance (Psychology), Student Behavior
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Fabiano, Gregory A.; Pelham, William E., Jr.; Karmazin, Karen; Kreher, Joanne; Panahon, Carlos J.; Carlson, Carl – Behavior Modification, 2008
Studies of behavior modification interventions for disruptive behavior in schools have generally focused on classroom behavior with less research directed toward child behavior in other school settings (e.g., cafeterias). The present report documents the effect of a group contingency intervention with a random reward component, targeting…
Descriptors: Elementary School Students, Student Behavior, Intervention, Behavior Modification
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Tingstrom, Daniel H.; Sterling-Turner, Heather E.; Wilczynski, Susan M. – Behavior Modification, 2006
The Good Behavior Game (GBG), a type of interdependent group-oriented contingency management procedure, was first introduced in 1969 and has been used with overwhelming success in classrooms and other settings. Since its inception, the "game" has utilized team competition and peer influence combined with reinforcement procedures. It has been found…
Descriptors: Contingency Management, Peer Influence, Reinforcement, Behavior Change