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Keetam D. F. Alkahtani – Behavioral Disorders, 2024
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an intervention for managing class-wide behaviors. The purpose of the current study was to evaluate the effect of the CBGG in increasing class-wide academically engaged behavior (AEB)…
Descriptors: Intervention, Attention Deficit Hyperactivity Disorder, Behavior Change, Games
Minkos, Marlena L.; Chafouleas, Sandra M.; Bray, Melissa A.; LaSalle, Tamika P. – Behavioral Disorders, 2018
The current study used a multiple-baseline across subjects design to examine the effect of a daily, audio-delivered, mindful breathing intervention on adolescents with emotional and behavioral difficulties attending an alternative educational setting. Academic engagement served as the primary dependent variable, with disruptive behavior,…
Descriptors: Learner Engagement, Metacognition, Intervention, Behavior Problems