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Miller, Zoe Maya; Bloomfield, Bradley S.; Fauvel, Gemima; Crehan, Eileen – Behavioral Disorders, 2022
The Good Behavior Game (GBG) is a behavior intervention typically used in traditional classroom settings. This study tested the effectiveness of the Super Clean-Up Game, a modified version of the GBG, for youth with disabilities at a residential summer camp to increase productivity and strengthen the social skills of youth with disabilities. The…
Descriptors: Games, Productivity, Prosocial Behavior, Residential Programs
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Bauer, Anne M.; And Others – Behavioral Disorders, 1986
The article compares three levels systems (with levels representing stages toward self-management) for elementary, junior and senior high, and residential programs serving behaviorally disordered students. Levels systems offer structure within which various individualized treatments are implemented. A step-by-step procedure for developing a levels…
Descriptors: Behavior Change, Behavior Disorders, Classroom Techniques, Elementary Secondary Education
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Coleman, Maggie; And Others – Behavioral Disorders, 1992
Twenty-five adolescents with behavioral disorders in residential treatment participated in a 10-week aggression replacement training program. Comparison with 14 controls indicated that treatment affected participants' social skills knowledge but did not impact their observable behavior. (Author/JDD)
Descriptors: Adolescents, Aggression, Behavior Change, Behavior Disorders
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Lewis, W. W. – Behavioral Disorders, 1988
Personal and ecological variables were measured for 82 elementary-level behaviorally disordered students at admission and discharge from a residential treatment program. The data's relationship to students' adjustment status six months after discharge was investigated. Findings showed that personal and ecological change must occur together for…
Descriptors: Adjustment (to Environment), Behavior Change, Behavior Disorders, Change Strategies