Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Biomedical Engineering… | 3 |
Author
| Amy Kuntz | 1 |
| Christine E. King | 1 |
| Dalton Salvo | 1 |
| Joie N. Marhefka | 1 |
| Laura E. Cruz | 1 |
| Shannon D. Barker | 1 |
| Shirley Campbell | 1 |
| Timothy E. Allen | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Timothy E. Allen; Shannon D. Barker – Biomedical Engineering Education, 2021
The COVID-19 induced abrupt transition to online learning that occurred in the Spring of 2020 presented particular challenges to the adaptation of hands-on laboratory courses in biomedical engineering. This paper describes the transition of such a course in one undergraduate program, assessment of this transition, and how this assessment has led…
Descriptors: COVID-19, Pandemics, Gamification, Laboratories

Peer reviewed
Direct link
