Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 14 |
Descriptor
Source
British Journal of… | 14 |
Author
Anna-Lisa Max | 1 |
Auld, Daniel P. | 1 |
Blumberg, Fran | 1 |
Chang, Shao-Chen | 1 |
Chien, Shu-Yun | 1 |
Chu, Samuel Kai Wah | 1 |
Chu, Shih-Ting | 1 |
Clayton, Karen | 1 |
Daday, Jerry | 1 |
Dzeng, Ren-Jye | 1 |
Eshuis, Jannes | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 14 |
Education Level
Postsecondary Education | 14 |
Higher Education | 13 |
Secondary Education | 2 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
China | 2 |
Asia | 1 |
Belgium | 1 |
South Korea | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anna-Lisa Max; Sarah Lukas; Holger Weitzel – British Journal of Educational Technology, 2024
The aim of this study was (1) to describe challenges prospective teachers perceive during project work in a pedagogical makerspace and coping strategies they develop to deal with the challenges, (2) to analyse the development of prospective teachers' TPACK and attitudes towards the use of ICT in class. Challenges regarding project work and coping…
Descriptors: Preservice Teachers, Shared Resources and Services, Technological Literacy, Pedagogical Content Knowledge
Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Chu, Shih-Ting; Hwang, Gwo-Jen; Chien, Shu-Yun; Chang, Shao-Chen – British Journal of Educational Technology, 2023
In recent years, several studies have reported the potential of employing digital games in EFL (English as Foreign Language) courses to promote students' learning motivation. However, scholars have pointed out that students generally lack self-learning ability, which is the key to the success of learning a foreign language. Therefore, it is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Games
Sailer, Michael; Sailer, Maximilian – British Journal of Educational Technology, 2021
For higher education, the question of how in-class activities can be supported in large lectures is of great relevance. This paper suggests a gamified flipped classroom approach to address this challenge. In an experimental study, N = 205 educational science students performed either gamified in-class activities using a gamified quiz with points…
Descriptors: Higher Education, Game Based Learning, Educational Games, Class Activities
Hummel, Hans G. K.; Nadolski, Rob J.; Eshuis, Jannes; Slootmaker, Aad; Storm, Jeroen – British Journal of Educational Technology, 2021
Introductory Psychology courses in Higher Education lack application of knowledge in solving work-based problems. We develop and study mini-games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and…
Descriptors: Educational Games, Game Based Learning, Introductory Courses, Psychology
Novak, Elena; McDaniel, Kerrie; Daday, Jerry; Soyturk, Ilker – British Journal of Educational Technology, 2022
e-Textbooks and e-learning technologies have become ubiquitous in college and university courses as faculty seek out ways to provide more engaging, flexible and customizable learning opportunities for students. However, the same technologies that support learning can serve as a source of frustration. Research on frustration with technology is…
Descriptors: Electronic Learning, Electronic Publishing, Textbooks, Student Attitudes
Qiao, Shen; Yeung, Susanna Siu-sze; Shen, Xiaoai; Chu, Samuel Kai Wah – British Journal of Educational Technology, 2022
Purpose: Morphological awareness (MA), the ability to reflect on and manipulate the smallest language units within a word, has been identified as an essential metalinguistic awareness to predict literacy development. In this study, we examine whether an online gamified English MA programme is more effective than physical face-to-face instruction…
Descriptors: Morphology (Languages), Metalinguistics, Literacy, Prediction
Lee, Ju Seong; Lee, Kilryoung – British Journal of Educational Technology, 2021
This interdisciplinary research examines how Informal Digital Learning of English (IDLE) and the L2 Motivational Self System (consisting of "the ideal L2 self" and "the ought-to L2 self") are linked with Foreign Language Enjoyment (FLE). Together, these are flourishing research areas in computer-assisted language learning,…
Descriptors: Informal Education, Electronic Learning, Second Language Learning, English (Second Language)
He, Tao; Li, Shihua – British Journal of Educational Technology, 2019
The objective of this paper is to investigate the effects of digital competence and technology expectancy and how they interact with cultural differences on digital informal learning (DIL) of university students have different cultural backgrounds. Empirical data collected from a survey conducted both in China and Belgium, the total sample…
Descriptors: Cultural Differences, Technological Literacy, College Students, Cultural Background
Stratling, Rebecca – British Journal of Educational Technology, 2017
Although learning theories suggest that repeat testing can be highly beneficial for students' retention and understanding of material, there is, so far, little guidance on how to implement repeat testing in higher education. This paper introduces one method for implementing a three-stage model of repeat testing via computer-aided formative…
Descriptors: Audience Response Systems, Computer Assisted Testing, Repetition, Formative Evaluation
Dzeng, Ren-Jye; Lin, Ken-Yu; Wang, Pei-Ru – British Journal of Educational Technology, 2014
Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game…
Descriptors: Educational Games, Construction Management, Purchasing, Business Administration Education
Sun, Jerry Chih-Yuan; Rueda, Robert – British Journal of Educational Technology, 2012
This study investigates possible relationships among motivational and learning variables (interest, self-efficacy and self-regulation) and three types of student engagement (behavioural engagement, emotional engagement and cognitive engagement) in a distance education setting. Participants were 203 students enrolled in online classes in the fall…
Descriptors: Learner Engagement, Electronic Learning, Self Efficacy, Gerontology
Clayton, Karen; Blumberg, Fran; Auld, Daniel P. – British Journal of Educational Technology, 2010
This study examined how students' achievement goals, self-efficacy and learning strategies influenced their choice of an online, hybrid or traditional learning environment. One hundred thirty-two post-secondary students completed surveys soliciting their preferences for learning environments, reasons for their preference, their motivational…
Descriptors: Cognitive Style, Self Efficacy, Learning Strategies, Goal Orientation
Yang, Ya-Ting C.; Gamble, Jeffrey; Tang, Shiun-Yi S. – British Journal of Educational Technology, 2012
The challenge of providing authentic experiences and interactions for fostering oral proficiency and motivation in foreign languages is an opportunity for innovation in educational technology and instructional design. Although several recent innovations have received the attention of scholars, empirical investigation and validation is often…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Discussion