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Zheng Liang; Riman Ga; Han Bai; Qingbai Zhao; Guixian Wang; Qing Lai; Shi Chen; Quanlei Yu; Zhijin Zhou – British Journal of Educational Technology, 2025
Video-based learning (VBL) is popular, yet students tend to learn video material passively. Instilling teaching expectancy is a strategy to promote active processing by learners, but it is unclear how effective it will be in improving VBL. This study examined the role of teaching expectancy on VBL by comparing the learning outcomes and…
Descriptors: Eye Movements, Teacher Expectations of Students, Video Technology, Educational Strategies
Saleh, Asmalina; Phillips, Tanner M.; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Mott, Bradford W.; Lester, James C. – British Journal of Educational Technology, 2022
This exploratory paper highlights how problem-based learning (PBL) provided the pedagogical framework used to design and interpret learning analytics from "Crystal Island: EcoJourneys," a collaborative game-based learning environment centred on supporting science inquiry. In "Crystal Island: EcoJourneys," students work in teams…
Descriptors: Cooperative Learning, Learning Analytics, Pretests Posttests, Problem Based Learning
Zhang, Ling; Carter, Richard Allen; Qian, Xueqin; Yang, Sohyun; Rujimora, James; Wen, Shuman – British Journal of Educational Technology, 2022
This paper aimed to provide a holistic view of research that investigated online learning in higher education around the globe during COVID-19 utilizing a bibliometric analysis. The researchers used co-citation analysis and text mining afforded by VOSviewer to document and analyze research patterns and topics reported in peer-reviewed documents…
Descriptors: Bibliometrics, Citation Analysis, Electronic Learning, Higher Education
Yuyao Tong; Chao Yang; Gaowei Chen – British Journal of Educational Technology, 2024
In this study, we examine the design process for a visual learning analytics (VLA) approach in addition to its effect on developing students' epistemic understanding of discourse and relationships to promote knowledge-building inquiry. Over a 3-month period, an experimental class of secondary school students took a visual arts course using a…
Descriptors: Knowledge Level, Active Learning, Inquiry, Visual Aids
Regina Kaplan-Rakowski; Alice Gruber – British Journal of Educational Technology, 2024
High-immersion virtual reality (VR) is an increasingly valued environment for language learners. Although reading constitutes a core language skill, practicing reading in VR has received little attention. In this between-subject, quantitative study, 79 intermediate learners of English at a German university were randomly assigned to view an…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Second Language Learning
Amina Charania; Uchita Bakshani; Sumegh Paltiwale; Ishmeet Kaur; Nikhat Nasrin – British Journal of Educational Technology, 2021
This paper reports a study on teaching and learning strategies during the COVID-19 lockdown period (CLP) that were used by the secondary government school teachers and students in Eastern India. These teaching and learning strategies were analysed in relation to their engagement with an initiative called Integrated approach to Technology in…
Descriptors: Constructivism (Learning), Technology Uses in Education, COVID-19, Pandemics
Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
Lai, Chiu-Lin – British Journal of Educational Technology, 2021
Group regulation has been recognised as an important factor affecting students' performances in project-based learning. However, students often experience unsuccessful project outcomes due to several factors, such as unfocused negotiation and lack of project monitoring. In this study, a group regulation promotion approach was developed. The…
Descriptors: Cooperative Learning, Instructional Effectiveness, Progress Monitoring, Performance Factors
Anveshna Srivastava; Vihang Vaidya; Sahana Murthy; Chandan Dasgupta – British Journal of Educational Technology, 2024
Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Lui, Michelle; McEwen, Rhonda; Mullally, Martha – British Journal of Educational Technology, 2020
Educators are recognizing the potential power of immersive virtual reality (IVR) to allow learners to experience previously intangible firsthand phenomena, such as atoms and molecules. In this study, an IVR simulation of a complex gene regulation system was co-designed with an undergraduate microbiology course instructor. The course, with 234…
Descriptors: Computer Simulation, Difficulty Level, Instructional Effectiveness, Undergraduate Students
Chen, Mei-Rong Alice; Hwang, Gwo-Jen; Chang, Yu-Ying – British Journal of Educational Technology, 2019
Although flipped learning has been recognized as being a potential approach enabling students to learn at their own pace before the class and facilitating in-depth peer-to-peer and student-to-teacher interactions in the class, it remains a challenge to promote students' active learning in the before-class stage, which could significantly affect…
Descriptors: Graduate Students, Reflection, Blended Learning, Learner Engagement
Chen, Pei-Ying; Hwang, Gwo-Jen – British Journal of Educational Technology, 2019
Flipped classrooms have been recognized as a potential approach that enables students to have flexible time to learn before the class as well as more opportunities to apply knowledge and to interact with peers and the teacher in the class. On the other hand, researchers have pointed out the challenge of engaging students in self-regulated learning…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Foreign Countries
Ryberg, Thomas; Davidsen, Jacob; Hodgson, Vivien – British Journal of Educational Technology, 2018
The paper builds on the work of Rossitto "et al." on collaborative nomadic work to develop three categories of practice of nomadic collaborative learning groups. Our study is based on interviews, workshops and observations of two undergraduate student's group practices engaged in self-organised, long-term collaborations within the frame…
Descriptors: Cooperative Learning, Undergraduate Students, Problem Based Learning, Active Learning