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Ke, Fengfeng; Moon, Jewoong – British Journal of Educational Technology, 2018
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners'…
Descriptors: Correlation, Computer Simulation, Role Playing, Interpersonal Relationship
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Eglash, Ron; Bennett, Audrey; Babbitt, William; Lachney, Michael; Reinhardt, Martin; Hammond-Sowah, Deborah – British Journal of Educational Technology, 2020
This paper describes a decolonial perspective on material agency in the context of STEM education and application. Using the framework of generative STEM, we engaged in case studies with African, African American, South American, and Native American educational communities. This research shows that understanding material agency based on Indigenous…
Descriptors: STEM Education, Case Studies, American Indian Education, African American Education
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González-Marcos, Ana; Alba-Elías, Fernando; Ordieres-Meré, Joaquín – British Journal of Educational Technology, 2016
The goal of this paper is to present a competence assessment method in project management that is based on participants' performance and value creation. It seeks to close an existing gap in competence assessment in higher education. The proposed method relies on information and communication technology (ICT) tools and combines Project Management…
Descriptors: Program Administration, Evaluation Methods, Competence, Higher Education
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Rodriguez, Carolina; Hudson, Roland; Niblock, Chantelle – British Journal of Educational Technology, 2018
Combinations of Conventional Studio and Virtual Design Studio (VDS) have created valuable learning environments that take advantage of different instruments of communication and interaction. However, past experiences have reported limitations in regards to student engagement and motivation, especially when the studio projects encourage abstraction…
Descriptors: Design, Computer Simulation, Architectural Education, Cooperative Learning
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Zhang, Haisen – British Journal of Educational Technology, 2013
As one of the emerging technologies, the Second Life virtual world provides learners of English as a Foreign Language with a unique opportunity of learning authentic language with native and non-native speakers of English in a virtual environment. It enables them to learn the target language in a real-life-like social communication environment. To…
Descriptors: Case Studies, English (Second Language), Second Language Learning, Computer Simulation
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Loke, Swee-Kin; Tordoff, June; Winikoff, Michael; McDonald, Jenny; Vlugter, Peter; Duffull, Stephen – British Journal of Educational Technology, 2011
Several scholars contend that learning with computer games and simulations results in students thinking more like professionals. Bearing this goal in mind, we investigated how a group of pharmacy students learnt with an in-house developed computer simulation, SimPharm. Adopting situated cognition as our theoretical lens, we conducted a case study…
Descriptors: Feedback (Response), Undergraduate Students, Pharmacy, Interviews
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Eary, John – British Journal of Educational Technology, 2008
The National Computing Centre (NCC) has developed an interactive video training system for the Scottish Police College to help train police supervisory officers in crowd control at major spectator events, such as football matches. This approach involves technology-enhanced training in a group-learning environment, and may have significant impact…
Descriptors: Interactive Video, Police Education, Management Development, Supervisory Training
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Powell, James; Wright, Theo; Newland, Paul; Creed, Chris; Logan, Brian – British Journal of Educational Technology, 2008
Is it possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced? The authors of this paper believe there is, and present here just one solution to this training challenge. It involves the development of an intelligent simulation based upon computer managed interactive…
Descriptors: Fire Protection, Fire Science Education, Artificial Intelligence, Case Studies
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Dickey, Michele D. – British Journal of Educational Technology, 2005
Online three-dimensional (3D) virtual worlds are emerging technologies that offer unique learning opportunities for traditional and distributed education. One of the more popular 3D virtual worlds, Active Worlds, is currently being used as a medium for synchronous and asynchronous distance learning. This investigation presents two exploratory case…
Descriptors: Investigations, Experiential Learning, Case Studies, Distance Education
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Lim, Cher, P.; Nonis, Darren; Hedberg, John – British Journal of Educational Technology, 2006
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10- to 11-year-olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio-cultural context of QA's implementation. The students…
Descriptors: Computer Simulation, Educational Environment, Foreign Countries, Primary Education