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Vatsalan, Dinusha; Rakotoarivelo, Thierry; Bhaskar, Raghav; Tyler, Paul; Ladjal, Djazia – British Journal of Educational Technology, 2022
With Big Data revolution, the education sector is being reshaped. The current data-driven education system provides many opportunities to utilize the enormous amount of collected data about students' activities and performance for personalized education, adapting teaching methods, and decision making. On the other hand, such benefits come at a…
Descriptors: Privacy, Risk, Data, Markov Processes
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Clayton Cohn; Caitlin Snyder; Joyce Horn Fonteles; Ashwin T. S.; Justin Montenegro; Gautam Biswas – British Journal of Educational Technology, 2025
Recent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open-ended environments. AI…
Descriptors: Cooperation, Researchers, Artificial Intelligence, STEM Education
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Brady, Corey – British Journal of Educational Technology, 2021
This paper outlines the potential gains for Constructionist research and praxis in modelling that might be obtained by recognising the power of the Patch--a humble computational being in the NetLogo modelling environment that has been overshadowed by its more popular fellow agent, the Turtle. To contextualise this opportunity, I describe how…
Descriptors: Models, Computation, Thinking Skills, Computer Simulation
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Wei Li; Cheng-Ye Liu; Judy C. R. Tseng – British Journal of Educational Technology, 2024
Collaborative programming helps improve students' computational thinking and increases their confidence in solving programming problems. However, the effect of collaborative learning is not ideal because it is difficult for students to mobilize metacognition to regulate learning spontaneously. To guide students to effectively regulate the learning…
Descriptors: Foreign Countries, Junior High School Students, Metacognition, Academic Achievement
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Lai, Xiaoyan; Wong, Gary Ka-wai – British Journal of Educational Technology, 2022
Computational thinking (CT), which is a cognitive skill used to solve problems with computational solutions, has drawn increasing attention among researchers and practitioners due to the growing recognition of CT competence as a 21st century skill. Collaboration is commonly integrated into CT education to facilitate novice learning, but there is…
Descriptors: Cooperative Learning, Problem Solving, Computation, Thinking Skills
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Yang, Weipeng; Ng, Davy Tsz Kit; Gao, Hongyu – British Journal of Educational Technology, 2022
Programmable robotics is recently used in early childhood education (ECE) to introduce programming and computational thinking (CT) skills. However, there is a further need for research to contrast the efficacy of children's participation in robot programming and traditionally beneficial ECE activities. The present study thus investigated the…
Descriptors: Kindergarten, Young Children, Robotics, Programming
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Butler, Deirdre; Leahy, Margaret – British Journal of Educational Technology, 2021
Research relating to the development of computational thinking (CT) at primary school level is still in its infancy despite indications that it is most effective when introduced in primary/early secondary education. Teachers are pivotal to ensuring children develop CT, so it is essential they are effectively prepared, starting at preservice level,…
Descriptors: Preservice Teachers, Computation, Thinking Skills, Electronic Learning
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Sharma, Kshitij; Papamitsiou, Zacharoula; Giannakos, Michail – British Journal of Educational Technology, 2019
Students' on-task engagement during adaptive learning activities has a significant effect on their performance, and at the same time, how these activities influence students' behavior is reflected in their effort exertion. Capturing and explaining effortful (or effortless) behavior and aligning it with learning performance within contemporary…
Descriptors: Learning Activities, Learning Analytics, Man Machine Systems, Artificial Intelligence
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Clayson, James E. – British Journal of Educational Technology, 2021
In this personal essay, I explain how my use of visual modelling has the capacity to broaden constructionism in five important ways. (1) It introduces new techniques for students to describe and document, in a personal way, what they are actually doing in modelling. (2) It introduces the big ideas of mathematical modelling and computational…
Descriptors: Computation, Thinking Skills, Visual Aids, Mathematical Models
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Dickes, Amanda C.; Kamarainen, Amy; Metcalf, Shari J.; Gün-Yildiz, Semiha; Brennan, Karen; Grotzer, Tina; Dede, Chris – British Journal of Educational Technology, 2019
Research in the field of technology-enhanced learning has argued for a broader scope of technology-supported learning environments to include the design of activity systems which position students as active thinkers by reorganizing learning with technology around the practices of scholarly communities. In the context of elementary ecosystems…
Descriptors: Blended Learning, Technology Uses in Education, Computer Simulation, Simulated Environment
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Serra, Judit; Gilabert, Roger – British Journal of Educational Technology, 2021
Recent years have seen a surge of calls for personalization of education. Automatised adaptivity in serious games has been advocated as a potential instantiation of such calls. Yet little is known about the extent to which personalised learning through automatised adaptivity poses an advantage for language learning over generalised teacher-led…
Descriptors: Educational Games, Computer Games, Second Language Instruction, English (Second Language)
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Whitworth, David E.; Wright, Kate – British Journal of Educational Technology, 2015
In science education, laboratory practicals are frequently assessed through submission of a report. A large increase in student numbers necessitated us adapting a traditional practical report into an online test with automated marking. The assessment was designed to retain positive features of the traditional laboratory report but with added…
Descriptors: Computer Assisted Testing, Student Evaluation, College Students, Science Laboratories
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Reese, Debbie Denise; Tabachnick, Barbara G.; Kosko, Robert E. – British Journal of Educational Technology, 2015
Valid, accessible, reusable methods for instructional video game design and embedded assessment can provide actionable information enhancing individual and collective achievement. Cyberlearning through game-based, metaphor-enhanced learning objects (CyGaMEs) design and embedded assessment quantify player behavior to study knowledge discovery and…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Design