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Davids, Mogamat Razeen; Harvey, Justin; Halperin, Mitchell L.; Chikte, Usuf M. E. – British Journal of Educational Technology, 2015
The usability of computer interfaces has a major influence on learning. Optimising the usability of e-learning resources is therefore essential. However, this may be neglected because of time and monetary constraints. User testing is a common approach to usability evaluation and involves studying typical end-users interacting with the application…
Descriptors: Electronic Learning, Monte Carlo Methods, Usability, Computer Software
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Klemke, Roland; Ternier, Stefaan; Kalz, Marco; Specht, Marcus – British Journal of Educational Technology, 2010
Making learning objects available is critical to reuse learning resources. Making content transparently available and providing added value to different stakeholders is among the goals of the European Commission's eContentplus programme. This paper analyses standards and protocols relevant for making learning objects accessible in distributed data…
Descriptors: Foreign Countries, Metadata, Educational Resources, Computer Networks
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Klebl, Michael; Kramer, Bernd J.; Zobel, Annett – British Journal of Educational Technology, 2010
For technology-enhanced learning, the idea of "learning objects" transfers the technologies of content management, methods of software engineering and principles of open access to educational resources. This paper reports on CampusContent, a research project and competence centre for e-learning at FernUniversitat in Hagen that designed…
Descriptors: Foreign Countries, Electronic Learning, Educational Practices, Educational Technology
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Kebritchi, Mansureh; Hirumi, Atsusi; Kappers, Wendi; Henry, Renee – British Journal of Educational Technology, 2009
This paper identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of…
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Educational Technology
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Okan, Zuhal – British Journal of Educational Technology, 2003
This article begins with a definition of "edutainment," a hybrid genre that relies heavily on visual material, on narrative or game-like formats, and on more informal, less didactic styles of address. It examines what technology and education entail. Discussion then focuses on a critique of problems with edutainment, drawing on the…
Descriptors: Academic Achievement, Computer Games, Computer Software, Educational Psychology