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Walter-Laager, Catherine; Brandenberg, Kathrin; Tinguely, Luzia; Schwarz, Jürg; Pfiffner, Manfred R.; Moschner, Barbara – British Journal of Educational Technology, 2017
The intervention study investigated the effects of an interactive word-learning app Learning apps are developed to achieve certain aims. In our case, the intention was to enrich the vocabulary acquisition of young children. Many other apps, such as games, are developed mainly for entertainment. The intention of games apps is to hold the attention…
Descriptors: Second Language Learning, Computer Software, Vocabulary Development, Visual Aids
Powell, James; Wright, Theo; Newland, Paul; Creed, Chris; Logan, Brian – British Journal of Educational Technology, 2008
Is it possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced? The authors of this paper believe there is, and present here just one solution to this training challenge. It involves the development of an intelligent simulation based upon computer managed interactive…
Descriptors: Fire Protection, Fire Science Education, Artificial Intelligence, Case Studies
Peer reviewedOkan, Zuhal – British Journal of Educational Technology, 2003
This article begins with a definition of "edutainment," a hybrid genre that relies heavily on visual material, on narrative or game-like formats, and on more informal, less didactic styles of address. It examines what technology and education entail. Discussion then focuses on a critique of problems with edutainment, drawing on the…
Descriptors: Academic Achievement, Computer Games, Computer Software, Educational Psychology

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