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Kebritchi, Mansureh; Hirumi, Atsusi; Kappers, Wendi; Henry, Renee – British Journal of Educational Technology, 2009
This paper identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of…
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Educational Technology
Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills

Watson, Barbara – British Journal of Educational Technology, 2001
Identifies key factors affecting conceptual gains from using a CAL (computer-assisted learning) package and their application to a college practical laboratory class. Considers students' biographical characteristics, design features of the CAL package, and the way that the CAL was integrated into the curriculum. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Courseware

Guo, She-Sen – British Journal of Educational Technology, 2003
Localization is the process of adapting a product to meet the language, cultural and other requirements of a specific target environment or market. This article describes ways in which software localization impacts upon curriculum, and discusses what students will learn from software localization. (AEF)
Descriptors: Computer Software, Computer Uses in Education, Cultural Pluralism, Curriculum Development