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Johanes, Petr; Thille, Candace – British Journal of Educational Technology, 2019
Education and education research are experiencing increased digitization and datafication, partly thanks to the rise in popularity of massively open online courses (MOOCs). The infrastructures that collect, store and analyse the resulting big data have received critical scrutiny from sociological, epistemological, ethical and analytical…
Descriptors: Data Collection, Learning Analytics, Online Courses, Higher Education
Thompson, Kate; Carvalho, Lucila; Aditomo, Anindito; Dimitriadis, Yannis; Dyke, Gregory; Evans, Michael A.; Khosronejad, Maryam; Martinez-Maldonado, Roberto; Reimann, Peter; Wardak, Dewa – British Journal of Educational Technology, 2015
The aims of the Synthesis and Scaffolding Project were to understand: the role of specific scaffolds in relation to the activity of learners, and the activity of learners during a collaborative design task from multiple perspectives, through the collection and analysis of multiple streams of data and the adoption of a synthesis approach to the…
Descriptors: Instructional Design, Scaffolding (Teaching Technique), Graduate Students, Postdoctoral Education
Cano, Ana Rus; Fernández-Manjón, Baltasar; García-Tejedor, Álvaro J. – British Journal of Educational Technology, 2018
Serious Games (SGs), defined as a game in which education (in its various forms) is the primary goal rather than entertainment, have been proven as an effective educational tool for engaging and motivating students. However, more research is needed to sustain the suitability of these games to train users with cognitive impairments. This empirical…
Descriptors: Educational Games, Intellectual Disability, Down Syndrome, Adults
CyGaMEs Selene Player Log Dataset: Gameplay Assessment, Flow Dimensions and Non-Gameplay Assessments
Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
Avramides, Katerina; Hunter, Jade; Oliver, Martin; Luckin, Rosemary – British Journal of Educational Technology, 2015
Many changes in teaching practices (such as introduction of e-assessment) are initiated by school management, or by a lead teacher, but have direct impact on the learning designs of others. However, models of teachers as innovators, conducting evidence-based inquiry into their students' learning, view the teacher as initiator of change in their…
Descriptors: Teaching Methods, Case Studies, Models, Inquiry
McDaniel, Rudy; Fanfarelli, Joseph R. – British Journal of Educational Technology, 2015
This dataset contains participant data related to the use of badging (achievement) feedback in pedagogical design. Two sections each of web-based graphic design and web design undergraduate courses were offered at the University of Central Florida. A badging system for achievements was included in one section of each. Performance, engagement and…
Descriptors: Recognition (Achievement), Evaluation Methods, Information Storage, Feedback (Response)
Kadijevich, Djordje M. – British Journal of Educational Technology, 2015
Because the relationship between computer use and achievement is still puzzling, there is a need to prepare and analyze good quality datasets on computer use and achievement. Such a dataset can be derived from TIMSS data. This paper describes how this dataset can be prepared. It also gives an example of how the dataset may be analyzed. The…
Descriptors: Mathematics Achievement, Computer Use, Test Items, Problem Sets
McKenney, Susan; Mor, Yishay – British Journal of Educational Technology, 2015
Recent years have seen a growing recognition of the value of positioning teaching as a design science. In this context, we see a great potential in the possible synergy between educational design, learning analytics and teacher inquiry. This synergy is demonstrated in the form of Computer Supported Curriculum Analysis, Design and Evaluation for…
Descriptors: Instructional Design, Educational Technology, Science Education, Lesson Plans

Daniels, V. A.; Stephen, K. D. – British Journal of Educational Technology, 1978
Difficulties often encountered in conducting surveys in educational technology are described, and some guidelines are suggested for the design and implementation of a survey instrument. (RAO)
Descriptors: Data Collection, Educational Assessment, Guidelines, Questionnaires