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Showing 1 to 15 of 33 results Save | Export
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Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
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Leisi Pei; Morris Siu-Yung Jong; Junjie Shang; Guang Ouyang – British Journal of Educational Technology, 2025
Cognitive load is a critical internal state associated with learners' learning process and significantly influences learning outcomes. With the worldwide popularity of video-based learning (VBL), tracking real-time cognitive load variations becomes more and more important for the timely provision of adaptive learning support during the learning…
Descriptors: Diagnostic Tests, Brain, Cognitive Processes, Difficulty Level
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Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Ley, Tobias – British Journal of Educational Technology, 2020
Designing intelligent services for workplace learning presents a special challenge for researchers and developers of learning technology. One of the reasons is that considering learning as a situated and social practice is nowhere so important than in the case where learning is tightly integrated with workplace practices. The current paper…
Descriptors: Artificial Intelligence, Workplace Learning, Educational Technology, Design
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Glenn G. Smith; Michael B. Sherry – British Journal of Educational Technology, 2025
Authentic dialogue demands that we respond, interpret and sometimes disagree with others' ideas--a key component of participation in a democratic society. Yet the sharing and uptake of different ideas can be hampered by traditional online platforms which divide students into isolated threads. To tackle this issue, we introduce two novel online…
Descriptors: Graduate Students, Student Attitudes, Interpersonal Communication, Dialogs (Language)
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Terras, Melody M.; Boyle, Elizabeth A.; Ramsay, Judith; Jarrett, Dominic – British Journal of Educational Technology, 2018
Serious Games (SG) are increasingly used to deliver education and training to support well-being, social skills, independent living and online safety. This presents opportunities and challenges for users, developers and educational providers to ensure their benefits are available to all. People with intellectual disability (ID) experience high…
Descriptors: Intellectual Disability, Educational Games, Teaching Methods, Educational Technology
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Sun, Daner; Looi, Chee-Kit – British Journal of Educational Technology, 2018
This paper explores the crossover between formal learning and learning in informal spaces supported by mobile technology, and proposes design principles for educators to carry out a science curriculum, namely Boundary Activity-based Science Curriculum (BAbSC). The conceptualization of the boundary object, and the principles of boundary activity as…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Qing Ma; Hiu Tung Hubert Lee; Xuesong Gao; Ching-sing Chai – British Journal of Educational Technology, 2024
In this study, we integrated corpus technology in pre-service TESOL (Teaching English to Speakers of Other Languages) teachers' technological pedagogical content knowledge (TPACK) development in corpus technology, termed corpus-based language pedagogy (CBLP), and highlighted the collaborative effort for knowledge building among participants for…
Descriptors: Electronic Learning, Cooperation, Preservice Teachers, Pedagogical Content Knowledge
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Nguyen, Giang N. H.; Bower, Matt – British Journal of Educational Technology, 2018
There is increasing social and political pressure to prepare teachers of the future with strong technology-enhanced learning design capabilities, yet little is known about how teachers in training actually go about technology-enhanced learning design processes. This study involved an in-depth analysis of three groups of three pre-service teachers…
Descriptors: Beginning Teachers, Technology Uses in Education, Design, Teaching Methods
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Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
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Koh, Joyce Hwee Ling – British Journal of Educational Technology, 2020
Despite the widespread availability of network and technology infrastructure at higher education institutions, the pedagogical innovation envisioned from technology-enhanced learning is still not prevalent. Faculty need to develop expertise for designing and implementing technology-enhanced learning strategies that is termed as technological…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, College Faculty, Consultation Programs
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Phillips, Nathan C.; Killian Lund, Virginia – British Journal of Educational Technology, 2019
Based on two years of ethnographic engagement in a school-based digital design studio in a high school on the West Side of Chicago, Illinois, this paper conceptualizes the development and maintenance of an ethos of care in teaching and learning through "sustaining affective resonance." Adopting musical metaphors as a vocabulary for…
Descriptors: High School Students, Studio Art, Design, Affective Behavior
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Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
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Richards, Deborah; Dignum, Virginia – British Journal of Educational Technology, 2019
Pedagogical Agents (PAs) that would guide interactions in intelligent learning environments were envisioned two decades ago. These early animated characters had been shown to deliver learning benefits. However, little was understood regarding what aspects were beneficial for learning and what sort of learning PAs were suitable for. This article…
Descriptors: Ethics, Interaction, Animation, Technology Uses in Education
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