NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nguyen, Andy; Gardner, Lesley A.; Sheridan, Don – British Journal of Educational Technology, 2018
This paper proposes a systematic framework to integrate learning analytics into serious games for people with intellectual disabilities. Serious games for an inclusive learning environment need to be prudently designed with adaptive and measurable competencies to meet the needs of the target users. The recent emergence of learning analytics…
Descriptors: Models, Intellectual Disability, Inclusion, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Smith, Sharon – British Journal of Educational Technology, 2021
The number of students accessing Alternative Provision (AP) in the UK is growing and the ways in which such provision is facilitated is evolving with the use of EdTech. However, there is very little evidence of such provisions being evaluated in terms of their educational impact nor regarding the way in which students engage with them. This…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Beardsley, Marc; Martínez Moreno, Judit; Vujovic, Milica; Santos, Patricia; Hernández-Leo, Davinia – British Journal of Educational Technology, 2020
Advances in the field of multimodal learning analytics (MMLA) research is often accomplished by actively exploring new technologies and techniques related to the collection and analysis of data. Exploration of ethical principles and procedures for governing the use of new technologies and techniques, however, is not as readily pursued. As…
Descriptors: Records (Forms), Decision Making, Data Collection, Learning Analytics
Peer reviewed Peer reviewed
Direct linkDirect link
Montgomery, Amanda P.; Mousavi, Amin; Carbonaro, Michael; Hayward, Denyse V.; Dunn, William – British Journal of Educational Technology, 2019
Blended learning (BL) is a popular e-Learning model in higher education that has the potential to take advantage of learning analytics (LA) to support student learning. This study utilized LA to investigate fourth-year undergraduates' (n = 157) use of self-regulated learning (SRL) within the online components of a previously unexamined BL…
Descriptors: Blended Learning, Educational Technology, Higher Education, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Cano, Ana Rus; Fernández-Manjón, Baltasar; García-Tejedor, Álvaro J. – British Journal of Educational Technology, 2018
Serious Games (SGs), defined as a game in which education (in its various forms) is the primary goal rather than entertainment, have been proven as an effective educational tool for engaging and motivating students. However, more research is needed to sustain the suitability of these games to train users with cognitive impairments. This empirical…
Descriptors: Educational Games, Intellectual Disability, Down Syndrome, Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Bulfin, Scott; Henderson, Michael; Johnson, Nicola F.; Selwyn, Neil – British Journal of Educational Technology, 2014
The academic study of educational technology is often characterised by critics as methodologically limited. In order to test this assumption, the present paper reports on data collected from a survey of 462 "research active" academic researchers working in the broad areas of educational technology and educational media. The paper…
Descriptors: Educational Technology, Surveys, Data Collection, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Avramides, Katerina; Hunter, Jade; Oliver, Martin; Luckin, Rosemary – British Journal of Educational Technology, 2015
Many changes in teaching practices (such as introduction of e-assessment) are initiated by school management, or by a lead teacher, but have direct impact on the learning designs of others. However, models of teachers as innovators, conducting evidence-based inquiry into their students' learning, view the teacher as initiator of change in their…
Descriptors: Teaching Methods, Case Studies, Models, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Peng, Chengzhi – British Journal of Educational Technology, 2013
Funded by the UK JISC Institutional Innovation Programme, the Augustine House Experiment sets out to investigate how the location sensing data collected over students' uses of the iBorrow notebooks can be visualised to reveal aspects of the new learning landscape during a 1-week sensing period. Indoor real-time location sensing technologies are…
Descriptors: Educational Technology, Computer Simulation, Hypothesis Testing, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
McKenney, Susan; Mor, Yishay – British Journal of Educational Technology, 2015
Recent years have seen a growing recognition of the value of positioning teaching as a design science. In this context, we see a great potential in the possible synergy between educational design, learning analytics and teacher inquiry. This synergy is demonstrated in the form of Computer Supported Curriculum Analysis, Design and Evaluation for…
Descriptors: Instructional Design, Educational Technology, Science Education, Lesson Plans
Peer reviewed Peer reviewed
Direct linkDirect link
Guse, Darlene M.; Zobitz, Paul M. – British Journal of Educational Technology, 2011
Audience response systems (ARS) are gaining popularity in multiple areas of education. Although its usefulness has been well reported, no study has investigated the accuracy of the technology. The purpose of this study was to validate ARS by assessing three key aspects: signal transmission from the keypad to the receiver, capture of a proper…
Descriptors: Audience Response, Validity, Accuracy, Data Collection