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McFaul, Hugh; FitzGerald, Elizabeth – British Journal of Educational Technology, 2020
This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances…
Descriptors: Undergraduate Students, Legal Education (Professions), Computer Simulation, Computer Software
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Law, Nancy; Liang, Leming – British Journal of Educational Technology, 2019
This paper reports on a longitudinal study of a network of 10 special education needs schools over a span of 11 years that leveraged the opportunity offered by a government-funded e-learning pilot scheme initiative to further their efforts in providing the same educational opportunities to their students as those in mainstream schools. The…
Descriptors: Electronic Learning, Educational Technology, Teaching Methods, Instructional Innovation
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Witton, Gemma – British Journal of Educational Technology, 2017
Lecture Capture technologies are becoming widespread in UK Higher Education with many institutions adopting a capture-all approach. Installations of capture devices in all teaching rooms and lecture theatres, scheduled recordings through integration with timetabling and automated distribution through virtual learning environments are swiftly…
Descriptors: Teaching Methods, Learner Engagement, Universities, Foreign Countries
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Kenny, Robert F.; McDaniel, Rudy – British Journal of Educational Technology, 2011
Video games have become an essential part of the way people play and learn. While an increasing number of people are using games to learn in informal environments, their acceptance in the classroom as an instructional activity has been mixed. Successes in informal learning have caused supporters to falsely believe that implementing them into the…
Descriptors: Preservice Teachers, Informal Education, Technology Integration, Educational Technology
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Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
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Gomez, Emilio; Rodriguez-Marciel, Cristina – British Journal of Educational Technology, 2012
The purpose of this paper was to provide information about the virtual learning environment known as PGDnet (the Spanish acronym for "Plataforma de Gestion Docente" or Educational Management Platform in English), which was developed by the innovative education group at the Technical University of Madrid known as "Nuevas metodologias…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Web Based Instruction
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Cook, John; Pachler, Norbert – British Journal of Educational Technology, 2012
Social and mobile technologies offer users unprecedented opportunities for communicating, interacting, sharing, meaning-making, content and context generation. And, these affordances are in constant flux driven by a powerful interplay between technological innovation and emerging cultural practices. Significantly, also, they are starting to…
Descriptors: Foreign Countries, Handheld Devices, Workplace Learning, Education Work Relationship
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Ng'ambi, Dick; Brown, Irwin – British Journal of Educational Technology, 2009
While supplementation of face-to-face (F2F) teaching with online engagement is increasingly common, the educators' challenge of teaching F2F personalities and facilitating online personalities has not been widely explored. In this paper, we report on a project in which 1st-year students attended F2F sessions and engaged with an anonymous online…
Descriptors: Internet, Blended Learning, Electronic Learning, Educational Technology
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McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering
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Xin, Ding; Jian, Niu; Yanhui, Han – British Journal of Educational Technology, 2010
Distance education is among the significant fields for the application of educational technology. Distance education in China has gone through three phases, namely: correspondence-based education, radio and TV-based education and online education. This paper was based on educational technology application, and the historical, dialectic and…
Descriptors: Foreign Countries, Educational Technology, Comparative Analysis, Scientific Research
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Brown, Cary A.; Dickson, Rumona; Humphreys, Anne-Louise; McQuillan, Vicky; Smears, Elizabeth – British Journal of Educational Technology, 2008
Future health care professionals will require self-directed learning skills. e-Learning is a tool to assist in this process and therefore there is a need to develop the capacity and readiness to utilise e-learning within educational programmes. The aim of this study was to determine if extra-curricular online referencing and anti-plagiarism…
Descriptors: Learning Theories, Pilot Projects, Adult Learning, Educational Technology
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Simpson, Natalie – British Journal of Educational Technology, 2006
This study describes a technological pilot project providing 160 graduate students with asynchronous access to the ongoing proceedings of a lecture-based course. Exactly half of the students spoke the language of instruction, English, as a second language (ESL). While the asynchronous video-on-demand service proved popular overall, ESL students…
Descriptors: Pilot Projects, Graduate Students, English (Second Language), Educational Technology
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Jameson, Jill; Ferrell, Gill; Kelly, Jacquie; Walker, Simon; Ryan, Malcolm – British Journal of Educational Technology, 2006
Trust and collective learning are useful features that are enabled by effective collaborative leadership of e-learning projects across higher and further education (HE/FE) institutions promoting lifelong learning. These features contribute effectively to the development of design for learning in communities of e-learning practice. For this,…
Descriptors: Lifelong Learning, Higher Education, Learning Strategies, Internet