Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
British Journal of… | 5 |
Author
Chen, Ming-Puu | 1 |
Dimitriadi, Yota | 1 |
Feng, Chia-Yen | 1 |
Kong, Siu-Cheung | 1 |
Lai, Ming | 1 |
Okita, Sandra Y. | 1 |
Siu-Cheung Kong | 1 |
Yi-Qing Wang | 1 |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Elementary Education | 4 |
Grade 5 | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Computational Identity and Programming Empowerment of Students in Computational Thinking Development
Kong, Siu-Cheung; Lai, Ming – British Journal of Educational Technology, 2022
The participatory view of learning emphasises students' identity construction. However, identity research in the context of programming education to cultivate students' computational thinking is scarce. In this study, an instrument of computational identity with components of engagement, imagination and affiliation, was developed and validated.…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
Siu-Cheung Kong; Yi-Qing Wang – British Journal of Educational Technology, 2021
This study expands the scope of cognitive evaluation theory (CET) with flow theory by providing a potential explanation for the missing link between motivation and motivational outcomes of students in visual programming learning. It aims to investigate how parental roles impact young students' flow experience in learning from the parents' point of…
Descriptors: Elementary School Students, Parents, Parent Influence, Parent Participation
Feng, Chia-Yen; Chen, Ming-Puu – British Journal of Educational Technology, 2014
The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and self-regulation of elementary students engaged in learning game design. This study recruited 232 students for the experimental activities. Two levels of goal specificity were employed: specific and nonspecific.…
Descriptors: Goal Orientation, Scaffolding (Teaching Technique), Elementary School Students, Educational Games
Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes

Dimitriadi, Yota – British Journal of Educational Technology, 2001
Reports findings of a case study that explored the possible benefits that dyslexic children might have when engaging in the creation of their own multimedia project. Concludes that the open-ended character of a multimedia authoring package can encourage creative thinking and interest for content and style of presentation. (Author/LRW)
Descriptors: Authoring Aids (Programming), Case Studies, Computer Software, Creative Thinking