Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 4 |
Engineering Education | 4 |
Learning Experience | 2 |
Student Attitudes | 2 |
Teaching Methods | 2 |
Video Technology | 2 |
Active Learning | 1 |
Charter Schools | 1 |
Computer Games | 1 |
Costs | 1 |
Educational Games | 1 |
More ▼ |
Source
British Journal of… | 4 |
Author
Alameh, Kamal | 1 |
Cheng, Yuan-Bang | 1 |
Eileen McGivney | 1 |
Li, Zhong-Zheng | 1 |
Liu, Chen-Chung | 1 |
Minasian, Robert | 1 |
Pletz, Carolin | 1 |
Zinn, Bernd | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Secondary Education | 1 |
Audience
Location
Massachusetts (Boston) | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Pletz, Carolin; Zinn, Bernd – British Journal of Educational Technology, 2020
A structural evaluation is imperative for developing an effective virtual learning environment. Understanding the extent to which content that has been learned virtually can be applied practically holds particular importance. A group of persons from the technical field of mechanical and plant engineering (N = 13) participated in a virtual operator…
Descriptors: Video Technology, Engineering, Computer Simulation, Manufacturing
Li, Zhong-Zheng; Cheng, Yuan-Bang; Liu, Chen-Chung – British Journal of Educational Technology, 2013
Game-like learning systems such as simulation games and digital toys are increasingly being applied to foster higher-level abilities in educational contexts, as they may facilitate an active learning experience. However, the effect of such game-like learning systems is not guaranteed because students may only be interested in the fantasy…
Descriptors: Active Learning, Instructional Design, Learning Strategies, Computer Simulation

Minasian, Robert; Alameh, Kamal – British Journal of Educational Technology, 2002
Discusses challenges in teaching lasers and optical communications to engineers, including the prohibitive cost of laboratory experiments, and describes the development of a computer-based photonics simulation experiment module which provides students with an understanding and visualization of how lasers can be modulated in telecommunications.…
Descriptors: Computer Simulation, Costs, Engineering Education, Laboratory Experiments