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Cavus, Nadire; Ercag, Erinc – British Journal of Educational Technology, 2016
There has been an increase in the vulnerability in Internet security, and the unconscious usage of the Internet is a very important issue throughout the world as it is in Cyprus today. The best way to solve such an issue would be to make people aware of this situation. Based on this idea, teachers should firstly be trained to use the Internet in a…
Descriptors: Foreign Countries, Self Efficacy, Internet, Safety
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Hemmi, Akiko; Narumi-Munro, Fumiko; Alexander, Wilma; Parker, Helen; Yamauchi, Yoko – British Journal of Educational Technology, 2014
Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built-in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the Nintendo DSi to create new learning spaces mediated and…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Computer Software
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Lai, Hsin-Chih; Chang, Chun-Yen; Li, Wen-Shiane; Fan, Yu-Lin; Wu, Ying-Tien – British Journal of Educational Technology, 2013
This study presents an m-learning method that incorporates Integrated Quick Response (QR) codes. This learning method not only achieves the objectives of outdoor education, but it also increases applications of Cognitive Theory of Multimedia Learning (CTML) (Mayer, 2001) in m-learning for practical use in a diverse range of outdoor locations. When…
Descriptors: Outdoor Education, Teaching Methods, Educational Technology, Technology Uses in Education
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Schneckenberg, Dirk; Ehlers, Ulf; Adelsberger, Heimo – British Journal of Educational Technology, 2011
This paper discusses the potential of learning technologies to foster competence development of students. It aims to improve understanding of pedagogical conditions that have to be met to establish a competence orientation in e-learning. We review the literature to summarise recent changes in e-learning, identify attributes of web 2.0…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Competency Based Education
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Russell, Carol; Shepherd, John – British Journal of Educational Technology, 2010
As online environments and tools have evolved over the last 15-20 years, their use for role-based learning has expanded. This analysis draws on work for an Australian project that has been sharing and developing knowledge about the use of online role-plays in higher education. We describe the learning needs that online role-play can meet, and give…
Descriptors: Foreign Countries, Learning Activities, Program Descriptions, Electronic Learning
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Kim, Paul; Ng, Chen Kee; Lim, Gloria – British Journal of Educational Technology, 2010
The need, use, benefit and potential of e-portfolios have been analysed and discussed by a substantial body of researchers in the education community. However, the development and implementation approaches of e-portfolios to date have faced with various challenges and limitations. This paper presents a new approach of an e-portfolio system design…
Descriptors: Portfolios (Background Materials), Information Management, Computer Software, Internet
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Nuutinen, Jussi; Sutinen, Erkki; Botha, Adele; Kommers, Piet – British Journal of Educational Technology, 2010
The rapid development of computer-supported collaborative environments has highlighted the need for collaborative knowledge construction devices. Because most available mindtools do not promote collaboration, there is a need for social mindtools that can be used in collaborative learning situations. We have used activity theory as a conceptual…
Descriptors: Collaborative Writing, Cooperative Learning, Constructivism (Learning), Educational Technology
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Cook, John; Pachler, Norbert – British Journal of Educational Technology, 2012
Social and mobile technologies offer users unprecedented opportunities for communicating, interacting, sharing, meaning-making, content and context generation. And, these affordances are in constant flux driven by a powerful interplay between technological innovation and emerging cultural practices. Significantly, also, they are starting to…
Descriptors: Foreign Countries, Handheld Devices, Workplace Learning, Education Work Relationship
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Adcock, Amy B.; Duggan, Molly H.; Watson, Ginger S.; Belfore, Lee A. – British Journal of Educational Technology, 2010
This paper describes an assessment of a web-based interview simulation designed to teach empathetic helping skills. The system includes an animated character acting as a client and responses designed to recreate a simulated role-play, a common assessment method used for teaching these skills. The purpose of this study was to determine whether…
Descriptors: Educational Technology, Electronic Learning, Internet, Web Based Instruction
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Wheeler, Steve; Yeomans, Peter; Wheeler, Dawn – British Journal of Educational Technology, 2008
This paper explores the potential for wiki-type open architecture software to promote and support collaborative learning through the use of student-created content. It delineates some of the affordances and constraints of wiki software as an open architecture that has the potential to facilitate collaborative learning through community-focused…
Descriptors: Internet, Computer Software, Cooperative Learning, Student Developed Materials
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Chen, Chih-Ming – British Journal of Educational Technology, 2009
Developing personalised web-based learning systems has been an important research issue in e-learning because no fixed learning pathway will be appropriate for all learners. However, most current web-based learning platforms with personalised curriculum sequencing tend to emphasise the learner preferences and interests in relation to personalised…
Descriptors: Electronic Learning, Concept Mapping, Difficulty Level, Cognitive Processes
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Martin, Florence; Klein, James D.; Sullivan, Howard – British Journal of Educational Technology, 2007
This study investigated the effects of several elements of instruction (objectives, information, practice, examples and review) when they were combined in a systematic manner. College students enrolled in a computer literacy course used one of six different versions of a computer-based lesson delivered on the web to learn about input, processing,…
Descriptors: Computers, Internet, Computer Software, Computer Literacy
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
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Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
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Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
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