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Rui Li – British Journal of Educational Technology, 2025
Despite the proliferation of help options for computer-based second language (L2) listening comprehension, little attention has been given to a comprehensive understanding of the pedagogical effects. To gain a thorough understanding of the overall and moderator effects, drawing on the activity theory (AT), this study conducted a meta-analysis of…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Listening Comprehension
Hong, Huang-Yao; Lee, Yuan-Hsuan – British Journal of Educational Technology, 2023
Reading motivation can greatly impact reading comprehension, but it tends to diminish in and beyond elementary school. This study employs knowledge building pedagogy to advance reading motivation and comprehension in an elementary Chinese language arts class. Participants were twenty-four third graders who spent one class period (ie, 40 minutes)…
Descriptors: Foreign Countries, Elementary School Students, Reading Comprehension, Reading Motivation
Chen, Chih-Ming; Chen, Pei-Chun – British Journal of Educational Technology, 2023
Online discussion is one of the frequently used learning activities in an e-learning process. Learners can exchange opinions and thoughts with their peers through online discussion, stimulate their different viewpoints on the discussion topics, and enhance the learning effectiveness of e-learning. However, most learners mainly take an effort on…
Descriptors: Game Based Learning, Computer Mediated Communication, Comparative Analysis, Foreign Countries
Lai, Ah-Fur; Chen, Chih-Hung; Lee, Gon-Yi – British Journal of Educational Technology, 2019
Reading has been regarded as a medium for learning science, revealing the importance of enhancing learners' reading competence in science education. The critical features of science texts are their multiple representations, such as text and visual elements, which assist the representation of science concepts. A multimedia learning environment can…
Descriptors: Computer Simulation, Cognitive Ability, Science Instruction, Teaching Methods
Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
Polly, Drew – British Journal of Educational Technology, 2011
Grounded in a constructionist paradigm, this study examined elementary school teachers' learning while creating technology-rich instructional materials. Sixteen teachers at an elementary school were interviewed about their experience. Using the components of Technological Pedagogical and Content Knowledge as an analytical framework, inductive…
Descriptors: Learning Activities, Instructional Materials, Elementary School Teachers, Pedagogical Content Knowledge
Charitonos, Koula; Blake, Canan; Scanlon, Eileen; Jones, Ann – British Journal of Educational Technology, 2012
Key to introducing information and communication technologies in museums is to support meaning-making activity in encounters with artefacts. The study presented in this paper is exploratory in nature and investigates the use of social and mobile technologies in school field trips as a means of enhancing the visitor experience. It is anchored in…
Descriptors: Foreign Countries, Handheld Devices, Social Networks, Web 2.0 Technologies
de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, George; Poulovassilis, Alexandra – British Journal of Educational Technology, 2010
Traditional approaches to learning have often focused upon knowledge transfer strategies that have centred on textually-based engagements with learners, and dialogic methods of interaction with tutors. The use of virtual worlds, with text-based, voice-based and a feeling of "presence" naturally is allowing for more complex social interactions and…
Descriptors: Learning Theories, Learning Activities, Lifelong Learning, Experiential Learning
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
Deacon, Andrew; Jaftha, Jacob; Horwitz, David – British Journal of Educational Technology, 2004
Powerful applications such as Microsoft Office's Excel and Word are widely used to perform common tasks in the workplace and in education. Scripting within these applications allows unanticipated user requirements to be addressed. We show that such extensibility, intended to support office automation-type applications, is well suited to the…
Descriptors: Teaching Methods, Mathematics Instruction, Writing Instruction, Economics

McLoughlin, Catherine – British Journal of Educational Technology, 1999
Traces the development of an online unit for Indigenous Australian learners, and accounts for cultural issues that impacted on the design of learning tasks and the associated avenues for communication provided to learners. In this context, culturally responsive design was ensured by the adoption of Lave's (1991) community of practice model. (AEF)
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Culturally Relevant Education