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Pankaj Chejara; Reet Kasepalu; Luis P. Prieto; María Jesús Rodríguez-Triana; Adolfo Ruiz Calleja; Bertrand Schneider – British Journal of Educational Technology, 2024
Multimodal learning analytics (MMLA) research has made significant progress in modelling collaboration quality for the purpose of understanding collaboration behaviour and building automated collaboration estimation models. Deploying these automated models in authentic classroom scenarios, however, remains a challenge. This paper presents findings…
Descriptors: Cooperation, Learning Activities, Models, Learning Modalities
Jiarui Xie; Ana-Paula Correia – British Journal of Educational Technology, 2024
Asynchronous online discussion is a learning activity commonly used in online teaching. The way instructors participate in asynchronous online discussions significantly impacts students' learning outcomes. This systematic review aims to determine the effects of instructor participation in asynchronous online discussions on student performance by…
Descriptors: Teacher Participation, Asynchronous Communication, Electronic Learning, Academic Achievement
Liyanawatta, Mahesh; Yang, Su-Hang; Liu, Yu-Tzu; Zhuang, YungYu; Chen, Gwo-dong – British Journal of Educational Technology, 2022
In this study, the transformational play approach was further used to deploy drama-based situational learning in the classroom through the Digital Learning Theatre (DLT) by engaging drama performers and the audience collaboratively. This study analysed the learners' learning effectiveness based on translation and sentence-construction abilities,…
Descriptors: Audience Participation, Drama, Electronic Learning, Learning Activities
Liu, Zheyu; Yin, Hongbiao; Cui, Weijin; Xu, Boyu; Zhang, Mingchang – British Journal of Educational Technology, 2022
Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study…
Descriptors: Reflection, Electronic Learning, Video Technology, Learning Activities
Amaefule, Chimezie O.; Breitwieser, Jasmin; Biedermann, Daniel; Nobbe, Lea; Drachsler, Hendrik; Brod, Garvin – British Journal of Educational Technology, 2023
Educational applications (apps) offer opportunities for designing learning activities children enjoy and benefit from. We redesigned a typical mobile learning activity to make it more enjoyable and useful for children. Relying on the technology acceptance model, we investigated whether and how implementing this activity in an app can increase…
Descriptors: Educational Technology, Handheld Devices, Learning Activities, Electronic Learning
Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
Mettis, Kadri; Väljataga, Terje – British Journal of Educational Technology, 2021
With the support of various personal and institutional mobile technologies, numerous physical and virtual spaces can be turned into interesting and motivating hybrid learning settings. By its nature, outdoor mobile learning happens on the move is connected to specific locations and settings inviting learners to study their surroundings, inquire…
Descriptors: Learning Experience, Outdoor Education, Blended Learning, Place Based Education
Hong, Huang-Yao; Lee, Yuan-Hsuan – British Journal of Educational Technology, 2023
Reading motivation can greatly impact reading comprehension, but it tends to diminish in and beyond elementary school. This study employs knowledge building pedagogy to advance reading motivation and comprehension in an elementary Chinese language arts class. Participants were twenty-four third graders who spent one class period (ie, 40 minutes)…
Descriptors: Foreign Countries, Elementary School Students, Reading Comprehension, Reading Motivation
Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
LuEttaMae Lawrence; Vanessa Echeverria; Kexin Yang; Vincent Aleven; Nikol Rummel – British Journal of Educational Technology, 2024
Artificial intelligence (AI) can enhance teachers' capabilities by sharing control over different parts of learning activities. This is especially true for complex learning activities, such as dynamic learning transitions where students move between individual and collaborative learning in un-planned ways, as the need arises. Yet, few initiatives…
Descriptors: Longitudinal Studies, Artificial Intelligence, Educational Technology, Learning Activities
Valente, José Armando; Caceffo, Ricardo; Bonacin, Rodrigo; dos Reis, Julio Cesar; Gonçalves, Diego Addan; Baranauskas, Maria Cecília Calani – British Journal of Educational Technology, 2021
Constructionism has different meanings for what the learner is constructing, a concrete object or an idea, and whether this construction is done through the use of digital technology. In the embodied-based environment created in this study, children carry out or "construct" a series of actions, a performance, which allows them to solve…
Descriptors: Educational Environment, Kindergarten, Preschool Children, Constructivism (Learning)
Chen, Chih-Ming; Chen, Pei-Chun – British Journal of Educational Technology, 2023
Online discussion is one of the frequently used learning activities in an e-learning process. Learners can exchange opinions and thoughts with their peers through online discussion, stimulate their different viewpoints on the discussion topics, and enhance the learning effectiveness of e-learning. However, most learners mainly take an effort on…
Descriptors: Game Based Learning, Computer Mediated Communication, Comparative Analysis, Foreign Countries
Qingtang Liu; Xinxin Zheng; Yaoyao Liu; Linjing Wu; Si Zhang; Ni Zhang; Qiyun Wang – British Journal of Educational Technology, 2024
Problem-oriented teaching (POT) activities are important in classroom instruction. The level of student response can be influenced by different teacher behaviours in POT. However, the characteristics of teachers' multimodal behaviours at different levels of response are unclear. This study applied epistemic network analysis to explore the…
Descriptors: Teacher Characteristics, Teaching Methods, Learning Activities, Problem Solving
Lyn Lim; Maria Bannert; Joep van der Graaf; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Inge Molenaar; Dragan Gaševic – British Journal of Educational Technology, 2024
Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to…
Descriptors: Learning Processes, Scaffolding (Teaching Technique), Comparative Analysis, Undergraduate Students
Tissenbaum, Mike; Weintrop, David; Holbert, Nathan; Clegg, Tamara – British Journal of Educational Technology, 2021
This paper argues for a re-examination of the nature and goals of broad computing education initiatives. Instead of starting with specific values or goals, we instead begin by considering various desired endpoints of computing instruction and then work backward to reason about what form learning activities might take and what are the underlying…
Descriptors: Computer Science Education, Educational Objectives, Educational Principles, Values