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Chen, Zhi-Hong; Liao, Calvin; Chien, Tzu-Chao; Chan, Tak-Wai – British Journal of Educational Technology, 2011
Virtual character is a significant application in the research field of technology-enhanced learning. In this study, the concept of animal companions, "non-smart" virtual characters, is proposed as a way to encourage students to promote effort-making learning behaviours. The two underpinning design rationales are first discussed followed by the…
Descriptors: Animals, Educational Technology, Computer Uses in Education, Learning Strategies
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Jelfs, Anne; Richardson, John T. E. – British Journal of Educational Technology, 2013
In June 2010, a survey was carried out to explore access to digital technology, attitudes to digital technology and approaches to studying across the adult life span in students taking courses with the UK Open University. In total, 7000 people were surveyed, of whom more than 4000 responded. Nearly all these students had access to a computer and…
Descriptors: Foreign Countries, Higher Education, Student Surveys, Questionnaires
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Rogers, Luke – British Journal of Educational Technology, 2011
Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible,…
Descriptors: Feedback (Response), Nursing Students, Learning Strategies, Social Structure
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Li, Lan; Liu, Xiongyi; Steckelberg, Allen L. – British Journal of Educational Technology, 2010
This study investigated the relationship between the quality of peer assessment and the quality of student projects in a technology application course for teacher education students. Forty-three undergraduate student participants completed the assigned projects. During the peer assessment process, students first anonymously rated and commented on…
Descriptors: Feedback (Response), Undergraduate Students, Student Projects, Data Analysis
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Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2010
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The aim of this exploratory study was to investigate the effects of a commercial off-the-shelf computer game on children's mental computation skills and on aspects of self-perceptions. A pre-post design was…
Descriptors: Student Attitudes, Mental Computation, Brain, Learning Strategies
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Mitra, Sugata – British Journal of Educational Technology, 2003
It has been observed that children are able to learn to use computers and the Internet on their own, irrespective of their social, cultural or economic backgrounds (Mitra and Rana, 2001). This article describes subsequent experiments, conducted in five regions in India, results obtained, and possible conclusions. (AEF)
Descriptors: Access to Computers, Children, Computer Literacy, Computer Use
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Peat, Mary; Franklin, Sue – British Journal of Educational Technology, 2002
Describes the development of a variety of computer-based assessment opportunities, both formative and summative, that are available to a large first-year biology class at the University of Sydney (Australia). Discusses online access to weekly quizzes, a mock exam, and special self-assessment modules that are beneficial to student learning.…
Descriptors: Biology, Computer Uses in Education, Evaluation Methods, Evaluation Research