Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
British Journal of… | 5 |
Author
Auld, Daniel P. | 1 |
Blumberg, Fran | 1 |
Chen, Chih-Hung | 1 |
Chen, Nian-Shing | 1 |
Cheng, Yuan-Bang | 1 |
Clayton, Karen | 1 |
Goh, Tiong-Thye | 1 |
Hwang, Gwo-Jen | 1 |
Li, Zhong-Zheng | 1 |
Lin, Chin-Hsi | 1 |
Liu, Chen-Chung | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Higher Education | 2 |
Elementary Education | 1 |
High Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
New Zealand | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lin, Chin-Hsi; Zheng, Binbin; Zhang, Yining – British Journal of Educational Technology, 2017
Interactions are the central emphasis in language learning. An increasing number of K-12 students take courses online, leading some critics to comment that reduced opportunities for interaction may affect learning outcomes. This study examined the relationship between online interactions and learning outcomes for 466 students who were taking…
Descriptors: Online Courses, Second Language Learning, Outcomes of Education, High School Students
Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
Li, Zhong-Zheng; Cheng, Yuan-Bang; Liu, Chen-Chung – British Journal of Educational Technology, 2013
Game-like learning systems such as simulation games and digital toys are increasingly being applied to foster higher-level abilities in educational contexts, as they may facilitate an active learning experience. However, the effect of such game-like learning systems is not guaranteed because students may only be interested in the fantasy…
Descriptors: Active Learning, Instructional Design, Learning Strategies, Computer Simulation
Goh, Tiong-Thye; Seet, Boon-Chong; Chen, Nian-Shing – British Journal of Educational Technology, 2012
This paper presents the outcome of an experimental design to investigate the impact of persuasive short messaging service (SMS) on students' self-regulated learning strategies while attending an introductory information systems course over a 12-week trimester. The participants were undergraduate students enrolled in INFO 101 at a tertiary…
Descriptors: Control Groups, Undergraduate Students, Intervention, Learning Strategies
Clayton, Karen; Blumberg, Fran; Auld, Daniel P. – British Journal of Educational Technology, 2010
This study examined how students' achievement goals, self-efficacy and learning strategies influenced their choice of an online, hybrid or traditional learning environment. One hundred thirty-two post-secondary students completed surveys soliciting their preferences for learning environments, reasons for their preference, their motivational…
Descriptors: Cognitive Style, Self Efficacy, Learning Strategies, Goal Orientation