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Showing 1 to 15 of 36 results Save | Export
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Li, Ruo-Yu; Wang, Chang-Hwa – British Journal of Educational Technology, 2020
The use of smart devices as media for digital learning constitutes a new-generation digital learning paradigm. Therefore, context-aware game-based learning has attracted considerable attention. Location-based games have not only positive effects on learning but also pronounced effects on culture and history. Accordingly, focusing on railway…
Descriptors: Models, Handheld Devices, Networks, Game Based Learning
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Bower, Matt; Vlachopoulos, Panos – British Journal of Educational Technology, 2018
Numerous models have been developed to help teachers efficiently and effectively design learning opportunities using new and emerging technologies. However, the literature to date makes little reference to the variation that exists within the models and frameworks as far as their scope, context, epistemological and pedagogical underpinnings and so…
Descriptors: Technology Uses in Education, Instructional Design, Models, Educational Technology
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Howard, Sarah K.; Thompson, Kate; Yang, Jie; Ma, Jun – British Journal of Educational Technology, 2019
There has been extensive investigation into factors affecting digital technology integration in learning and teaching, but the complexity of integration continues to elude understanding. Thus, questions about how digital technologies can be best used to support learning persist. This paper argues that methods designed to address complex systems…
Descriptors: Technology Integration, Systems Approach, Instructional Design, Student Experience
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Goodyear, Peter – British Journal of Educational Technology, 2020
This paper draws on a series of studies of design teams working on the creation and evaluation of novel complex learning spaces: spaces in which students' activity is situated and supported by rich mixtures of material and digital tools and resources. In most of the cases observed, students also played a substantial role in co-configuring the…
Descriptors: Instructional Design, Teamwork, Learning Activities, Teaching Methods
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Rosé, Carolyn P.; McLaughlin, Elizabeth A.; Liu, Ran; Koedinger, Kenneth R. – British Journal of Educational Technology, 2019
Using data to understand learning and improve education has great promise. However, the promise will not be achieved simply by AI and Machine Learning researchers developing innovative models that more accurately predict labeled data. As AI advances, modeling techniques and the models they produce are getting increasingly complex, often involving…
Descriptors: Discovery Learning, Man Machine Systems, Artificial Intelligence, Models
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Chou, Chih-Lun; Hung, Min-Ling; Tsai, Chia-Wen; Chang, Yu-Chih – British Journal of Educational Technology, 2020
The aim of this research is to examine the dimensions of junior high school teachers' readiness for implementing a flipped classroom approach and to construct and validate an instrument--the Flipped-Classroom Teacher Scale (FCTS). Two sets of samples (170 and 495 junior high school teachers) served to explore and confirm the constructs of the FCTS…
Descriptors: Blended Learning, Teaching Methods, Junior High School Teachers, Construct Validity
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Molina, Ana I.; Arroyo, Yoel; Lacave, Carmen; Redondo, Miguel A. – British Journal of Educational Technology, 2018
The incorporation of advanced information and communication technologies into the field of education has made the design and deployment of courses and instructional units more and more complicated. In order to support such complex task, methods and techniques have been proposed in the last years for the standardization, formalization and modelling…
Descriptors: Programming Languages, Models, Cooperative Learning, Learning Processes
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Hersh, Marion – British Journal of Educational Technology, 2017
The paper presents the first systematic approach to the classification of inclusive information and communication technologies (ICT)-based learning technologies and ICT-based learning technologies for disabled people which covers both assistive and general learning technologies, is valid for all disabled people and considers the full range of…
Descriptors: Classification, Information Technology, Educational Technology, Assistive Technology
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Arnab, Sylvester; Clarke, Samantha – British Journal of Educational Technology, 2017
The application of game-based learning adds play into educational and instructional contexts. Even though there is a lack of standard methodologies or formulaic frameworks to better inform game-based intervention development, there exist scientific and empirical studies that can serve as benchmarks for establishing scientific validity in terms of…
Descriptors: Interdisciplinary Approach, Guidelines, Sex Education, Intervention
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Wang, Zhijun; Anderson, Terry; Chen, Li; Barbera, Elena – British Journal of Educational Technology, 2017
Connectivist learning is interaction-centered learning. A framework describing interaction and cognitive engagement in connectivist learning was constructed using logical reasoning techniques. The framework and analysis was designed to help researchers and learning designers understand and adapt the characteristics and principles of interaction in…
Descriptors: Online Courses, Learning Processes, Interaction, Social Media
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Arnab, Sylvester; Lim, Theodore; Carvalho, Maira B.; Bellotti, Francesco; de Freitas, Sara; Louchart, Sandy; Suttie, Neil; Berta, Riccardo; De Gloria, Alessandro – British Journal of Educational Technology, 2015
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the Games and Learning Alliance (http://www.galanoe.eu) European Network of Excellence on Serious Games,…
Descriptors: Teaching Methods, Educational Games, Design, Models
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Ozturk, Tugba H.; Hodgson, Vivien – British Journal of Educational Technology, 2017
In this paper, we argue that in order to get a fuller understanding of the complexity of conflict in democratic pedagogies in online and blended learning settings, it is important to know not only how to manage or resolve it, but also how it is triggered and can be avoided. The emancipatory nature of democratic pedagogies fosters differences, and…
Descriptors: Conflict, Computer Simulation, Instructional Design, Teaching Methods
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Ley, Tobias; Cook, John; Dennerlein, Sebastian; Kravcik, Milos; Kunzmann, Christine; Pata, Kai; Purma, Jukka; Sandars, John; Santos, Patricia; Schmidt, Andreas; Al-Smadi, Mohammad; Trattner, Christoph – British Journal of Educational Technology, 2014
Workplace learning happens in the process and context of work, is multi-episodic, often informal, problem based and takes place on a just-in-time basis. While this is a very effective means of delivery, it also does not scale very well beyond the immediate context. We review three types of technologies that have been suggested to scale learning…
Descriptors: Informal Education, Workplace Learning, Educational Technology, Research Projects
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Allsop, Yasemin – British Journal of Educational Technology, 2016
In this paper, children's mental activities when making digital games are explored. Where previous studies have mainly focused on children's learning, this study aimed to unfold the children's thinking process for learning when making computer games. As part of an ongoing larger scale study, which adopts an ethnographic approach, this research…
Descriptors: Computer Games, Children, Video Technology, Group Discussion
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Avramides, Katerina; Hunter, Jade; Oliver, Martin; Luckin, Rosemary – British Journal of Educational Technology, 2015
Many changes in teaching practices (such as introduction of e-assessment) are initiated by school management, or by a lead teacher, but have direct impact on the learning designs of others. However, models of teachers as innovators, conducting evidence-based inquiry into their students' learning, view the teacher as initiator of change in their…
Descriptors: Teaching Methods, Case Studies, Models, Inquiry
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